Palia Post

[S6] Aidan: Hello everyone! My name is Aidan and I'm the Game Director on Palia. Very excited to welcome you all to the community! <:einar_pleased:830131367164510229>
Rohan Geleyns:
I saw at the end of the trailer that one of the charactera had a bow and arrow so maybe we can hunt? Not sure tho haha
[S6] Aidan:
Hi Rohan, hunting is a confirmed skill in the game
eternal_quiet:
I'm already seeing a lot of activity in the fan-creations channel. What are the chances you might run some kind of contest for alpha testers where we could create artwork, character designs, stories, and lore centered around the world of Palia, with the chance for that content to make it into the finished product sometime down the line?
Nyvkul:
The fan creations are so heart warming! We'll definitely keep watching the channel and would love to share some of them out eventually.
Kehl:
Most important question! Companion animals! Yes, or yes. If yes, how large of a herd of them can we have?
Nyvkul:
YES
Laurisse: Omg I love these so much
cautomaton: Hello, this is cautomaton from the engineering team at Singularity 6. So happy to see everyone here!
Frey:
Is the game being developed on a custom engine or an already existing one?
cautomaton:
Unreal Engine
Frey:
Is the game being developed on a custom engine or an already existing one?
cautomaton:
Unreal Engine
MadMarx:
UE4? Does that not have a lot of limitations in terms of player numbers in one region? I think the Ashes of Creation people have been running into that issue and with other MMO-like games like Foxhole it has been an issue
cautomaton:
We'll be revealing more about that in the future. But yes, the choice of engine does factor into this.
drangus:
will the game be top-down or 3pp?
[S6] Aidan:
Hi drangus, the game is 3pp similar to other MMO or action adventure style games
GhastlyGhostHD:
Will there be a limit on how many players can own a piece of land?
[S6] Aidan:
Hi Ghastly, every player will get their own plot of land to do with as they wish
KingKirb:
How big of a focus is the narrative for this game. Is it more of a side thing or is it the meat of the game?
[S6] Aidan:
Hi KingKirb, lore is something we're very passionate about and we've been investing in since day 1
PrancingKrogan:
Saw this guy on the website and am also a big fan
Nyvkul:
hehe love his teeth!
JohnReillis:
Will we be able to co-own a piece of land with another player?
[S6] Aidan:
Hi JohnReillis, we're very excited about opening up this style of play for players, we'll get into the details here more in the future
Looney:
@ anyone at S6 the social team just tweeted an inaccurate discord link.
[S6] Aidan:
Hi Looney, thanks for catching this, it should be fixed now!
Looney:
I am curious, was Valeria the game name before Palia was chosen?
Nyvkul:
Valeria was our internal code name. Are you still seeing that somewhere?
GhastlyGhostHD:
Will we be able to romance Non human NPC's or will it break the lore?
[S6] Aidan:
Hi GhastlyGhostHD, yes you can. Additionally, we'll be really listening to what the community wants in terms of options we add in the future.
Petwal:
Will we be able to do activities in households like cooking and if so can we share it with other players and cook together or farm together?
[S6] Aidan:
Hi Petwal, your housing plot is as much a place for customization as it is for cooperative gameplay, like and
Petwal:
Will we be able to do activities in households like cooking and if so can we share it with other players and cook together or farm together?
Nyvkul:
Absolutely
Kruzil:
I noticed a laundry line in the trailer, do you actually have to do laundry?
Nyvkul:
Haha not yet, but you never know
MoreMagical:
Are players gonna be able to form villages, communities or neighbourhoods together (specifically, can i do so with friends of my choosing)?
[S6] Aidan:
Hi MoreMagical, our version of guilds in the game are Neighborhoods and yes you will be able to create your own and invite whomever you wish
Kruzil:
Any plans for dev streams?
[S6] Aidan:
Hi Kruzil, we'll be dropping new content here regularly, including dev streams, so stay tuned
Lady Brittany:
If I create a neighborhood am I able to only play with my friends or people I invite and not the entire world for streaming purposes it would be super nice to have private worlds
[S6] Aidan:
Hi Lady Brittany, this is a topic we want to get into more in the future, but the desire here is duly noted
Laurisse: Hi folks, I'm Laurisse and do environment art around Singularity 6! A lot of the flowers and trees in the trailer were created by me Making foliage is the thing I love doing the most, hope you guys enjoy running around exploring Palia very soon!
Daynemog:
Being a social game, what kind of emotes can we expect? Will there be /dance parties?
[S6] Aidan:
Hi Daynemog, many! And I certainly hope so
cautomaton: Welcome everyone! I'm cautomaton, head of engineering and all things tech at Singularity 6. Super excited to share what our team has been working on. We're doing fun facts, huh? - Aside from Palia, I live in emacs. - My love of games extends from the screen to the tabletop. - Wouldn't be here without the support of my wife & two kids.
[S6] Aidan: We're going to start posting answers to some of the most frequently asked questions in the FAQ channel
Ejem:
are the villagers stationary? or do they move a lot too?
[S6] Aidan:
Hi Ejem, villagers have lives to live as well, so you'll see them all around the world
LevelUpLady:
Probably too soon but wanted to see if the devs are already considering any accessibility options?
[S6] Aidan:
Hi LevelUpLady, too soon to talk about details but we are passionate about this topic
Nathan22177:
what the furniture placement system's like? How much agency do we have over how many items can we have in a room?
[S6] Aidan:
Hi Nathan22177, we have no hard limit on number of items placed in a room, up to you
AnimBaum: Heya! I'm Jesse, animator at S6. I move things around in Palia. Welcome, everybody!
Muad'Pleeb: Heeelloo. Steve here. I'm one of the teams Site Reliability Engineers. Which means I helped design and operate all the servers and infrastructure that Palia runs on. We're super excited to show you what we made!
Morvelaira:
<@!786374730043097109> I love your user name. Just saying
Muad'Pleeb:
I just finished reading Dune
[S6]EmbrasAshes: Hello everyone. I'm the narrative designer, Olivia. Nice to meet you guys!
s6frogg: Hello hello hello! I'm Alec, another of the Site Reliability Engineers working at Singularity 6. I'm super stoked to be working with such awesome folks and helping maintain the infrastructure that brings us all together _(even those pesky 3am calls to respond to an outage)_. I am so glad that you all are here!
[S6]EmbrasAshes: Hello, I am Olivia, the narrative designer. Target all your story-related feedback to me! (I'm sure they'll be a lot.)
[S6]EmbrasAshes: Robot <:kitsuu_heart:830131064558714911> has been heard!
Laurisse: LMAO you guys
maya-m: Hiii everyone! I'm Miko, one of the environment artists here at Singularity 6. I worked on the architecture and ruin pieces that you see in the trailer I hope you enjoy it as much as we did or even more. Super happy to be sharing the game with you all today and cant wait for you to start exploring Palia soon!
Widovici:
1st meme? idk
Laurisse:
omg I'm so happy you found him in there
[S6]EhillGameDesign: Hey everyone! I'm Evan the Level Designer. Before this I was a Level Designer on "The Last of Us Part II" If Ellie's flashbacks made you cry; I'm not sorry.
Willeria: Hi everyone. I'm Will and I'm an animator, so I just move these characters around all day :).
Misk:
<@!377911947485511690> But, why not Vim? .... okay, okay, I'll go away now I could _not_ resist.
cautomaton:
Eh, I have no issue with VIM. To each their own. <:einar_pleased:830131367164510229>
[S6]Leo Ogawa Lillrank: Hi! I am Leo. I am a 3D Artist/Character Artist/3D Generalist! yeah, I am a lot of random stuff... :/ Excited that this game is announced after so many years! XD
Drokk:
is that really ue4?
cautomaton:
yep
[S6]EhillGameDesign: <@!95193827639308288> oh hey allar wut up!
River:
IG: @flapjackballoonz <:chapaalove:850098689997668383>
Muad'Pleeb:
omguuuuuuh
s6-Pappy: Hello everybody! I'm a gameplay engineer at the studio, although I have a habit of getting my fingers into as many pies as is physically possible. Also, I am a strong advocate for pies. Especially on Pi Day.
Muad'Pleeb: I am literally struggling to get work done because of this channel
willt: Actual science incoming! Einar is about 2.75 m tall, plus or minus the straw hat. When T-posed his wingspan is about 2.9 m, but his hands mostly hang down, so that does not affect potatoes. If he is standing still, he would fit into a 1x1x2.75 m silo. In the terribly confusing metric system that is exactly 2.75 cubic meters, or in the superior Imperial system we can instantly see that 3.2 x 3.2 x 9 ft = ~97 cubic feet. Depending on size and lumpiness potatoes can range from about 42 to about 48 lbs per cubic foot. Since potatoes are not perfect cubes, some of the volume they fill is air, so I guess smaller more evenly-shaped potatoes weigh more than larger lumpier ones. If we assume a nice harvest of nice medium sized potatoes shaped closer to bricks than footballs, we can settle on 46 lbs / ft3. This gives us 4,462lbs of potatoes to fill the same silo. We just gotta remember to crane Einar out first.
willt: We desperately really need a #potato-chat channel now
Isma:
Will this game have some sort of economy ?
willt:
Some sort, for sure!
Datix:
Conversation in the other channel gave me a thought. As a gaming dad with an 8 year old that wants to play things like this, I've had to explore how to disable chat and enforce stricter moderation than when I'm playing. Of course, you can always disable chat, etc. but I'd love to see a parental control toggle feature that locks down aspects of a game with one click to save me the headache of turning it all on/off depending on if I'm at the keyboard or she is.
EinarHugBestHug:
Really can't promise anything in the short term because it's a lot of work to build out complex controls, but we are aiming to be able to have a flexible system that can allow players to account for different social situations.
Riprash:
Did you guys take any inspiration from My Time In Portia? I felt like they did a lot of things right (automation of gathering, combat that's not super difficult but rewarding if you do it, general progression feeling, etc) Will there be any automation of gathering at a later point in the game?
willt:
Overwhelming majority of us are at S6 because we love these exact games and we played them all. Inspiration is probably the wrong word, since game developers often tend to see all games at least somewhat critically. Influenced, maybe - as in, we tend to have long discussions about how different games approach the same feature, and what we feel works and what we feel does not. Portia certainly has a lot of great ideas, but there is no single title where we would go "let's do our X exactly like game ABC"
SamFletcha:
<@!850027802454655006> I feel obligated to let you know (based off your <#850043981039403088> ) that my fiancee and I are planning on having a Pie Wedding as opposed to a cake wedding. Pie > Cake <:SDVcrown:479757948265168897>
s6-Pappy:
This pleases me immensely. Do you have the full assortment planned out already?
PastelPanda:
other part of my question was map size/instancing. from the trailer it felt more coop than mmo
willt:
We're starting smaller and aiming to grow bigger. For alpha we will certainly have instances of our maps that support so many players, but making sure your group is together and you can visit each other without loading screens and your social experience is smooth is one of our primary goals as a team.
Bunzato:
Oh... and I'm sorry if it's already been asked 500 times - what's the pricing style looking like? Sub model? Buy and it's free to play? some mix of the two? or is it not determined yet
EinarHugBestHug:
No worries we haven't really answered - we're still in pretty early stages of where we think the right bets are, so we're not really ready to talk about it yet.
SamFletcha:
<@!850027802454655006> I feel obligated to let you know (based off your <#850043981039403088> ) that my fiancee and I are planning on having a Pie Wedding as opposed to a cake wedding. Pie > Cake <:SDVcrown:479757948265168897>
s6-Pappy:
This pleases me immensely. Do you have the full assortment planned out already?
SamFletcha:
Thank you! We had a few picked out, but hit the brakes hard b/c of the pandemic. She is finishing up her last year of dental school. Once we are done there, we have a local (amazing) baker who is going to make the pies for us. Their spread is fantastic.
s6-Pappy:
Aaah that's super exciting! And congratulations to you both!
GWENdaddelt:
Hey team. Atm i have only one question: How overwhelmed do you all feel with all of us showing up and being all hyped by your beautifull trailer?
EinarHugBestHug:
SO much but in a good way!
SamFletcha:
<@!850027802454655006> I feel obligated to let you know (based off your <#850043981039403088> ) that my fiancee and I are planning on having a Pie Wedding as opposed to a cake wedding. Pie > Cake <:SDVcrown:479757948265168897>
s6-Pappy:
This pleases me immensely. Do you have the full assortment planned out already?
SamFletcha:
Thank you! We had a few picked out, but hit the brakes hard b/c of the pandemic. She is finishing up her last year of dental school. Once we are done there, we have a local (amazing) baker who is going to make the pies for us. Their spread is fantastic.
s6-Pappy:
Aaah that's super exciting! And congratulations to you both!
SamFletcha:
Thank you! Once I know the spread (if I can remember to), I'll let you know.
s6-Pappy:
That would be awesome. Enjoying pies vicariously is the next best thing to enjoying pies. (But also no pressure to tell me; wedding is stressful enough as is)
Bunzato:
What about gear/equipment and such? Is it going to be pretty streamlined and simple?
willt:
Yes. You have your cosmetic outfits, of which we already have a dazzling variety. You also have your tools, like pickaxe, fishing rod, butterfly net. These have quality tiers, but you only have one at a time, e.g. a higher-quality axe replaces the lower-tier one, you're not juggling both. There's a huge variety of harvestable and gatherable and craftable items that you can have in your inventory. Tools specifically, we do want it to be as easy and seamless as possible so you're not constantly swapping items and switching to inventory management after every activity.
GWENdaddelt:
Hey team. Atm i have only one question: How overwhelmed do you all feel with all of us showing up and being all hyped by your beautifull trailer?
EinarHugBestHug:
LOL My fitness tracker just reminded me to breathe
Jesseh:
yea alpha doesn't mean squat anymore, other than an acceptable threshold for **some** people to start making money on a virtually nonexistent product xD
willt:
In our case our alpha is 100% not a soft-launch under a weasely title so we can cash in while wanting a pass on all the bugs. We're all old and crusty and old-school (or at least I am), and as far as I'm concerned, alpha is alpha is alpha!
Pusheena:
Are the houses/homes prebuilt for the lots or is there creative license for the players with building?
willt:
We have pre-built chunks that you can free-form place and attach and rotate and so on, and then decorate inside and out.
Darkrevo:
All about Trogdor burninating
SamFletcha:
Trogdor event in Palia? What say you <@!849764717450625045> ?
EinarHugBestHug:
...seeeeeecret eeeeeeeating......
Aervosa:
Any solid plans on age-locked interactions or chat capabilities? The game seems like it could easily cater to children as well as us adults looking for a game to relax to after work. You can't control the actions of the child of course, but something in place to protect them would be good.
EinarHugBestHug:
We definitely care about keeping the community safe - while we might not do something like automatic age restrictions, and a lot of what we aspire to will take some time to build, we do recognize the need for different social spaces to necessitate different restrictions, and for different players to have different needs.
Arc:
Will there be a filter/censor setting so those who are 18+ can read chat without censors?
BuscoBear:
Our defaults will probably aim at E for Everyone but we know that things like Party chat can be an acceptable place to practice more flowery sailor language so we won't stop you turning off things like chat filter.
TornadoZW:
E for everyone on a pc game? Just seems a little unnecessary considering the majority of people playing on pc are 15+ if in order to keep the game at E for everyone limits features then I feel like it should be rated higher
eternistarr:
incorrect. My 11 year old daughter has been a pc gamer since she was 9
TornadoZW:
I've also been playing on pc since I was 4 but thats pretty rare
eternistarr:
Not anymore, most the kids I know are all pc gamers under 15
EinarHugBestHug:
My friends just asked me to tell their 5 year old how old I was when I got my first computer so he could understand how lucky he is that he already has his own... made me feel super old.
Arc:
Will there be a filter/censor setting so those who are 18+ can read chat without censors?
BuscoBear:
Our defaults will probably aim at E for Everyone but we know that things like Party chat can be an acceptable place to practice more flowery sailor language so we won't stop you turning off things like chat filter.
TornadoZW:
E for everyone on a pc game? Just seems a little unnecessary considering the majority of people playing on pc are 15+ if in order to keep the game at E for everyone limits features then I feel like it should be rated higher
eternistarr:
incorrect. My 11 year old daughter has been a pc gamer since she was 9
TornadoZW:
I've also been playing on pc since I was 4 but thats pretty rare
eternistarr:
Not anymore, most the kids I know are all pc gamers under 15
EinarHugBestHug:
My friends just asked me to tell their 5 year old how old I was when I got my first computer so he could understand how lucky he is that he already has his own... made me feel super old.
Jerhyn:
wait, how old were you? I was installing windows on my parents pc by 3rd grade.
EinarHugBestHug:
Oh well we had a family computer, but this kid has his OWN personal computer to play games - I didn't get my own computer until I was 18
LinkaTheMew 🇵🇱:
<@!850027802454655006> favorite pie! (I'm literally eating coconut cream pie right now)
s6-Pappy:
Oh geez, it depends on the season, mood, tons of factors. I feel like I've had some really good blueberry pies and they just don't make them enough, so I go out of my way looking for them. But Strawberry Rhubarb is rockin', have had wonderful lemon crostatas, some amazing cherry, pecan there's different styles and when it's nuts all the way through, I love that... Apple is common, but still love it. My dad used to make what he called Mud Pies, but that means different things to different people... But um... in college, the cafeteria had something I believe they called "Peanut Butter Oreo Creme Pie" and I ate whole pies in a sitting. Like meant to serve 12. Ate it. No regrets.
EinarHugBestHug: This is Percy(ButterFiend)
LinkaTheMew 🇵🇱:
<@!850027802454655006> favorite pie! (I'm literally eating coconut cream pie right now)
s6-Pappy:
Oh geez, it depends on the season, mood, tons of factors. I feel like I've had some really good blueberry pies and they just don't make them enough, so I go out of my way looking for them. But Strawberry Rhubarb is rockin', have had wonderful lemon crostatas, some amazing cherry, pecan there's different styles and when it's nuts all the way through, I love that... Apple is common, but still love it. My dad used to make what he called Mud Pies, but that means different things to different people... But um... in college, the cafeteria had something I believe they called "Peanut Butter Oreo Creme Pie" and I ate whole pies in a sitting. Like meant to serve 12. Ate it. No regrets.
Krisune:
My uncle made my first Strawberry Rhubarb a few years ago, it turned into a serious addiction that I'm not willing to seek help for.
s6-Pappy:
Of all the addictions, pretty sure that one is a contender for the best.
Gubjub: Look at all the cute pets!!!!
Gubjub: This is Harley, one of my pups at 6 weeks old
Sosig:
can you just see other peoples houses in the world or how is that going to work?
EinarHugBestHug:
Your home is intended to be your cozy private space but you can have visitors so you can still show off your decor.
Gubjub: Lulu & Ivy my other pups
Sosig:
can you just see other peoples houses in the world or how is that going to work?
EinarHugBestHug:
Your home is intended to be your cozy private space but you can have visitors so you can still show off your decor.
Meesh:
Is there a way for us to "open up" to the public? Like if someone makes a bar or restaurant.
EinarHugBestHug:
We want players to be able to, but we're still exploring different ways of executing on this since there is a lot to consider to make it a good experience for everyone.
s6-Pappy:
Hello everybody! I'm a gameplay engineer at the studio, although I have a habit of getting my fingers into as many pies as is physically possible. Also, I am a strong advocate for pies. Especially on Pi Day.
Bucephus:
Hello Palia fam! I'm Alex Kintner, a senior concept artist on the team. I love drawing all the cozy things, and mayyy be responsible for the ~~chapaa ~~chu design. And Eris just scared the crap out of me.
JunsTakoParty:
OH! my biggest question at hand is. when you load into the game is it from a get go a set objective or ca you immediatly run off and do whatever your heart desires?
EinarHugBestHug:
Yes.
Gubjub:
JoeSire:
Gubjub:
I love this!
EinarHugBestHug: United Kingdom
EinarHugBestHug: Okay just confirming it's fixed LOL
Dkingow:
What got you first into MMOs over all other genres of gaming?
S6Fancypantsmcgee:
I played hours of a game called "Darkness Falls" on AOL back in the late 90s. It taught me to type quickly, and was my first MMO/MUD experience.
LinkaTheMew 🇵🇱:
<@!850027802454655006> favorite pie! (I'm literally eating coconut cream pie right now)
s6-Pappy:
Oh geez, it depends on the season, mood, tons of factors. I feel like I've had some really good blueberry pies and they just don't make them enough, so I go out of my way looking for them. But Strawberry Rhubarb is rockin', have had wonderful lemon crostatas, some amazing cherry, pecan there's different styles and when it's nuts all the way through, I love that... Apple is common, but still love it. My dad used to make what he called Mud Pies, but that means different things to different people... But um... in college, the cafeteria had something I believe they called "Peanut Butter Oreo Creme Pie" and I ate whole pies in a sitting. Like meant to serve 12. Ate it. No regrets.
LinkaTheMew 🇵🇱:
Wow! There is a certain beauty to a menu of favorites! Though I've never tried strawberry rhubarb, would love to give that a try someday!
s6-Pappy:
I had not either until my long stay in Canada. Someone there touted it as "the king of pies" so I had to try it. I think that's a bit of a strong statement, but it's ***good***.
S6Kevin: Hey everyone! I'm Mr.BroBacon, senior tech artist working with the environment team to make the world feel alive! Super excited for people to learn more about Palia!
LordCracker:
Hey little question, because i didn't really catch it, will there be a combat system in the Game like other mmos or Stardew Valley or are there no plans for that? Best regards Tobi
EinarHugBestHug:
There are plans for a combat system but it's not the main focus at the moment.
SmoreGold:
i heard about a co-op mechanic in the game can i get a explanation on how exactly this co-op function will work if there is one?
EinarHugBestHug:
There are technically going to be multiple co-op mechanics in the game - we want as many mechanics as possible to have co-op opportunities.
Lizzybear:
Will there be cross platform support, something like a mobile or console client so I can fish while at work? Similar functionality to say Runescape mobile for example
EinarHugBestHug:
We are starting on PC only but long term do want to grow into a cross platform game.
Khrome:
On a related note to the server/sharding question, how will housing and building plots be regulated? Will there be a form of competition for them? Will players be able to build everywhere? How would you prevent players from littering the game world with unused buildings, or making rudimentary 'not really safe for work' pixel art with them (or make areas look like a minecraft server where the main building tools were wood, obsidian and dynamite)? Are you considering splitting the community by instancing building areas? If so, how would you guarantee a community feeling when the community would be split up? Whatever happens i hope that last thing won't happen (see wow for why).
EinarHugBestHug:
Currently our housing is instanced off in private spaces - there will be ways for players to show off their plots but it will not be so free [edit - as running by someone's home]. As such, there is no shortage of real estate for players to have access to housing.
Khrome:
On a related note to the server/sharding question, how will housing and building plots be regulated? Will there be a form of competition for them? Will players be able to build everywhere? How would you prevent players from littering the game world with unused buildings, or making rudimentary 'not really safe for work' pixel art with them (or make areas look like a minecraft server where the main building tools were wood, obsidian and dynamite)? Are you considering splitting the community by instancing building areas? If so, how would you guarantee a community feeling when the community would be split up? Whatever happens i hope that last thing won't happen (see wow for why).
EinarHugBestHug:
Currently our housing is instanced off in private spaces - there will be ways for players to show off their plots but it will not be so free [edit - as running by someone's home]. As such, there is no shortage of real estate for players to have access to housing.
Arc:
Ahh so no making a house really close to the starter village, or very far away? If nah then understandable. Going to be a big game when it comes out. (I assume, but also hope I'm not wrong aha)
EinarHugBestHug:
We definitely want to make it easy to get from your housing plot to the VIllage. So while it may be instanced, we won't make it a horrible trek to go to town. [Edit: You can interpret that transition to be as "close" or as "far" as you'd like tho <:einar_pleased:830131367164510229> ]
Neth:
Game better have carrots
Muad'Pleeb:
Spoiler: ||there's carrots||
Muad'Pleeb: shhhh >_>
AnimBaum: we already have the best fanbase. You all are amazing.
Mayor DasMoose:
I keep looking at <@!850027802454655006> 's name. Another game that isn't around anymore had a Pappy on the dev team and it's getting to me lol
s6-Pappy:
Sorry, I've been trying to figure out if that could have been me, but while this isn't the first company I've taken the moniker "Pappy", I believe it's the first time I've done so publicly... I think...
Kruel Lothar:
<@850027802454655006> Pappy van Winkle?
s6-Pappy:
Sorry, just regular ol' Pappy.
HeavyMetalChapaa: Hey all, I'm HMC <:chapaalove:850098689997668383> I'm a gameplay engineer on the team. I love long corridors, jumping over things, and I generally dislike robots. I'm super excited for everyone to discover all the cool stuff we've been putting into Palia!
Vannyx:
<@!850027802454655006> Did... you happen to work for Carbine at one point? Or has this been asked?
s6-Pappy:
I did not, and it hasn't been asked so directly.
Gladewalka:
Will there be classes, or will characters all have the same skills?
Riprash:
Everyone can do everything, but being a specialist will benefit you
Gladewalka:
Cool, and can you specialize in everything given time, or will specializing in something lock you out of the others?
Riprash:
unsure, SPECULATION: from what i've gathered it sounds like you will some sort of talents points. Unsure if they will be limited
BuscoBear:
No hard lockouts, but you'll find it challenging to keep up with ALL THE THINGS
EinarHugBestHug:
You say that but you know someone will rise to the challenge.
Vannyx:
<@!850027802454655006> Did... you happen to work for Carbine at one point? Or has this been asked?
s6-Pappy:
I did not, and it hasn't been asked so directly.
Vannyx:
Ah! There was also a Pappy that worked on Wildstar! I'm sorry if it was too direct!
s6-Pappy:
Oh, no need to apologize.
Ivyory:
Can we have multiple characters/looks?
EinarHugBestHug:
Not at Pre-Alpha but the plan is to support multiple characters.
[S6] Aidan: Hi everyone! My name is Aidan Karabaich and I'm the Game Director on Palia. So excited to welcome you all to the community and can't wait to share more about what we're up to!
Rendenbrandt:
Will there be a strict visual style kept for cosmetics, whether gained through rewards or monetization, in order to keep the purity of the style and feel of the game? This is a sore spot for me due to games like TF2 kind of messing up their art style due to the way they made cosmetics.
EinarHugBestHug:
We've explored trying to come up with far out ideas, and then seeing what they look like when filtered through the aesthetic of the game. Using a way out there example, if Palians wanted to dress up as <insert costume here>, how would THEY make it work?
TheWarioAppirition:
Also other question: Are fish going to be like real-life fish like animal crossing does, or fantasy fish species like some other games? Honestly, Im down for a mix of both
EinarHugBestHug:
Yes.
Rendenbrandt:
Will there be a strict visual style kept for cosmetics, whether gained through rewards or monetization, in order to keep the purity of the style and feel of the game? This is a sore spot for me due to games like TF2 kind of messing up their art style due to the way they made cosmetics.
EinarHugBestHug:
We've explored trying to come up with far out ideas, and then seeing what they look like when filtered through the aesthetic of the game. Using a way out there example, if Palians wanted to dress up as <insert costume here>, how would THEY make it work?
Rendenbrandt:
There is a game i play called World of Warships that has out-of-universe ships and cosmetics. Players are able to control the visibility of these things that disrupt the set style of the game by toggling said features which are then replaced by base-game equivalents. Any chance of having something like that in this game?
EinarHugBestHug:
We hadn't really considered it but I try to rule out as little as possible.
[S6] Omnomnom: Hey there everyone. I'm Omnomnom, Lead Producer here at S6. I'm overwhelmed at the amazing response from the community, and can't wait to share all the awesome stuff this ridiculously talented team continues to produce.
willt: Hey folks! I'm Will, a part of the amazing group of extremely talented gameplay engineers here at S6. We're working super hard to make sure our experience developing it is just as pleasant and comfortable as yours is playing it! We've been enjoying the heck out of playing our game and dying to share it with everyone, but honestly we never in our wildest dreams expected anything like this! You blew our socks off, no joke, so much happy tears and / or ugly crying. Thank you so much, can't wait to see you guys in game!
Nyvkul: Hi everyone! I'm Nyvkul, the Executive Producer for Palia. It's great to meet you all and I can't get enough of your creations! It's making my day and you are all the best
Gubjub:
Muad'Pleeb: Ok so I know this is kind of cheating because I work here, but I needed a test print to calibrate my 3D printer and I thought you all might like it ...
Muad'Pleeb: I might have to enlist the help of someone who paints warhammer or something, so they do a good job hahaha.
prinnydood:
so when does the alphas drop for people to playtest it? Anyone know?
Laurisse:
Very soon! I promise
Ry0lith | Ryo:
An Art Show with people from Community would be super cool. Some MMO's doing that on Twitch ^^
Laurisse:
That sounds amazing, yes we should definitively do that!
Kelbourg:
Can I have my bedroom inside my kitchen in Palia?
Laurisse:
if you want to put a bed in your kitchen, we will definitively not stop you!
Care:
Will houses be instanced?
Laurisse:
Yes houses will be instanced as of right now
Raf.:
<@!745030154748821545> this game has dungeons right?
Laurisse:
We might but the core of our game would not revolve around combat, so this would be approached in a cozy and friendly manner
Kelbourg:
Can I have my bedroom inside my kitchen in Palia?
Laurisse:
if you want to put a bed in your kitchen, we will definitively not stop you!
mild:
But the real customization question: can we build/remove walls in house?
Laurisse:
Yes, you should be able to design the layout of your home as you please!
Kelbourg:
Can I have my bedroom inside my kitchen in Palia?
Laurisse:
if you want to put a bed in your kitchen, we will definitively not stop you!
Arc:
Serious question, but will there be a hazard system of some sort in place? Like possibilities of your house burning down? (Probably not, but I'm curious aha)
Laurisse:
Not that I am aware!! That would be a bit scary though haha
Care:
Will houses be instanced?
Laurisse:
Yes houses will be instanced as of right now
Jerhyn:
the inside being instanced? the outside people will still be able to see? and will going into your house then require a loading screen?
Laurisse:
Both outside and inside are instanced, but your friends can easily access your home if you wish for them to come over. There's no loading screen
Vlad:
<@!745030154748821545> Can you give more details on how naming policy works. All we currently have is "Will likely do the USERNAME#1234 or similar" is that similar to discord? or just the normal we can use letter and numbers?
Laurisse:
I am actually unsure of this, as of now our only requirement is that in-game names be appropriate/non profane
Jerhyn:
the most important question with regards to buildings is can we enter all of them? specifically the village/npc buildings. nothing is more disappointing then going into a town and finding out you can only enter like 3 of the 50 buildings.
Laurisse:
As of right now, all our buildings can be entered! But be understanding that NPC might close the door of their home at certain times of the day (for sleeping!)
Likwuid:
How fast does time actually pass in palia compared to RL? For instance 1 hr Rl= ? ingame time
Laurisse:
Currently 1 IRL hour is 1 in-game day. This might change
Astoreth:
Can we romance *multiple* characters?
Laurisse:
Yes but just like in real life, some people might be upset if they find out
VeeK:
Hi !! new fan here, quick question: will we be able to customize our gear/clothes too? at some point? (color/combinations/designs)
Laurisse:
Yes character expression is very important to us!
Care:
Will there be thematic furniture and the like at later dates? Think macabre/halloween, pink/valentines, blue and white/fisherman, etc.
Laurisse:
That is the plan!
Ibis:
<@!745030154748821545> if there's the option to build houses or build upon plots of land, is there enough land for, say, tens of thousands of players? Are we looking at a procedurally generated world (similar to No Man's Sky), or will there be a layered system where hundreds of people can have their own plot of land, but you're only in one instance at a time (based on party, or other exclusive group feature) (like WoW's Warlords of Draenor garrisons?)
Laurisse:
This might be something we will look into, but I can currently say our maps will not be procedurally generated. We want the art of the game to feel very handcrafted
Moe:
<@!849849433402245170> Bit of a weird question, but what's the best way you could describe your job? I hear a new description from every tech artist and figured might as well ask one of the best if he's free
S6Kevin:
Yeah, the thing with TechArt is that it's a very wide net that encompasses a lot of different specializations. Some tech artists are more shader specialists, or tools and pipeline, or tech systems, etc. While a tech artist generally specializes in one category we end up working on all these different aspects of the game. My main responsibilities are making the systems that allow the world to feel alive, that entails working on the shaders but also the script and code needed to control and support the feature I'm working on. I'm also responsible for the performances of the environment, I need to make sure that while it looks good and feels alive it needs to be able to run on our defined platforms. I hope that answers your question!
Moe:
<@!849849433402245170> Bit of a weird question, but what's the best way you could describe your job? I hear a new description from every tech artist and figured might as well ask one of the best if he's free
S6Kevin:
Yeah, the thing with TechArt is that it's a very wide net that encompasses a lot of different specializations. Some tech artists are more shader specialists, or tools and pipeline, or tech systems, etc. While a tech artist generally specializes in one category we end up working on all these different aspects of the game. My main responsibilities are making the systems that allow the world to feel alive, that entails working on the shaders but also the script and code needed to control and support the feature I'm working on. I'm also responsible for the performances of the environment, I need to make sure that while it looks good and feels alive it needs to be able to run on our defined platforms. I hope that answers your question!
PastelPanda:
whats the tris count on einar, i need to know
S6Kevin:
While I can't get in the specifics of poly counts I can tell you Einar fits nicely in our performance budgets. We take special care of our npc's to look as good as possible while still remaining efficient.
Zairainel:
How far can we go on our plots?
Laurisse:
Plot to me feels about soccer field size
EinarHugBestHug: By the way you all are amazing and please don't worry about spamming - love seeing all the impressive artwork and it makes us feel warm and fuzzy.
SalamanderHamilton:
Pappy is a dev tho
TrashPapii:
Pappy and Papi
s6-Pappy:
Can confirm, there is a difference.
SalamanderHamilton:
Hi pappy!
s6-Pappy:
Hello!
Gildenhardt:
Hey everyone, I'm Gildenhardt. Absolutely looking forward to this game, as this fills in the community-oriented void I've had in my gaming life for forever now! Props to you, Palia devs, on striking out to make something awesome!
Gubjub:
Kiddo:
Will there be an actual story? End goals? Objectives?
Laurisse:
Palia will be filled with lore and story for players to uncover
Count Cocofang:
Is the game going to be marketed to children? If so, will there be safety measures in place to help ensure they have a safe environment to socialize?
Laurisse:
We want the game to be enjoyable by all age ranges. We will most likely not be marketing it to children, but safe enough for it to be enjoyed yes
tian_s6: Hi everyone, I'm Tian and a senior concept artist on Palia! I'm a super fan of animal crossing, sims, harvest moon, Dragon Quest and Rune factory so Palia is my dream project! Outside of work I love taking care of my plant babies and look forward to play the game together with you all in Palia
CacheFanatic: Hi all, I'm Jon, an engineer on the World and Expression team. We're the team responsible for the "look and feel" of the world itself. All of the programmers at S6 wear a lot of hats and have fingers in a lot of proverbial pies, but lately I've mostly been focused on housing mechanics and performance.
ChaoChao: Hi everyone, I'm Chao. Not the other Chao. The other Chao does vfx for Palia. This Chao just cries and looking for hugs in Palia. Group hugs!
Gubjub: Here's one for you all
mild:
also does s6 let you bring your dogs to the office bc yall should
WizardCrab:
Our landlord does not allow this, sadly
Wireless:
Do you guys think well keep our progress from the pre alpha to early access?
WizardCrab:
Nope!
cautomaton: I'd like to introduce everyone to Mr. Snuggles, pictured here enjoying sweet potato ice cream at an ice cream social. He's an honorary member of the Singularity 6 engineering team (and not our only four legged friend on the team).
cautomaton:
Gubjub:
Bear31:
Hi, I'm so stoked for the game! I was wondering why y'all decided to go with Unreal Engine 4? Did it offer any unique benefits y'all are excited to use? Also, any thoughts on porting the game into Unreal Engine 5 once it's released?
cautomaton:
There are a lot of factors that go into selecting a game engine. I'm hoping to one day have some articles on our company site sharing more details about the engineering choices we've made and the tech we use. A couple of interesting facts: we do have some ex-Epic folks on the dev team and that certainly helps. We're also very interested in UE5 and looking at it closely but have no plans for now.
Kalucion:
My contribution to good anime openings https://youtu.be/3QKeYCLoYgg
s6-Pappy:
Eureka 7 easily has one of my favorite soundtracks. Gonna go find Storywriter, see if it holds up to my nostalgia.
Thomas Z:
Lol
s6-Pappy:
Ah, I can trust this then.
Kreylan:
how reasonable will it be to play a jack of all trades? (though this may not be answerable yet)
Rai:
This is exactly what I want to do. If I can't, I'll probably be a hunter / cook.
Jerhyn:
it seemed unreasonable. they said you would you would likely focus on a few as they were all so complex that you wouldn't have the time. I said they underestimated us
WizardCrab:
I am fully confident there are people who will outpace even our most conservative models of what a player could accomplish.
LeoGamer7o6:
Will the game be on steam? Or will it be its own website?
hrafnbrand:
Dont ask them this, Epic may force a different answer... (Shade to epic, not to you devs <3)
WizardCrab:
We don't want to shade any other game devs, tbh. Or anyone really. But yeah we know a ton of awesome people at every studio, Epic included, and you wouldn't believe how much that kind of talk from players really hurts.
DivineChaos:
<:kitsuu_tired:830131064998854667> me sleepy
Gubjub:
I feel this. I'm always sleepy. Sleepy Gubjub.
OniDaimyo77:
Hogger moved to Palia to just settle down.
Gubjub:
This made me chuckle loud enough to wake up my dogs. Thank you for the laugh!
Gubjub: Hogger was just tired of being harassed and I don't blame him. 100's of gnomes, humans, elves, etc. harassing him all day. He just wants a quiet peaceful life on a cozy brook with his Gnollmies
Gubjub: Hugger Hogger is best Hogger
Remi/Dimit:
Falafel farming veggies? Is that canibalism?
Gubjub:
Only if the veggies are chickpeas or fava beans
Haggers:
NO SUN! NO SUN! GET IT AWAY FROM US :D
Gubjub:
My florescent light counts as Sun... doesn't it?
Gubjub: Rest assured I get plenty of sun taking the doggos out and about!
Rowan:
Will there be a cap on skill points or can you eventually learn everything?
BuscoBear:
Its not all about filling bars, but there's that too
Stormy:
The game ultimately is just a giant quest to finally earn Einar's favour and be allowed to pat him.
Gubjub:
He's a good boy and deserves all the pats and chin skritches
balance:
Suggestion: The homepage uses cookiebot.com which is by default blocked by uOrigin leaveing the cookie subpage blank because it pulls its content from cookiebot.com. Maybe add some content that's being shown if the request to cookiebot.com fails. Make for a nicer experience.
BuscoBear:
I'll bring this to the team
Marcosmdmg99:
Hey
Sun:
Marcosmdmg99:
BuscoBear:
cass:
i don't have friends that play games like this so I'm excited to meet new like minded people (hopefully)
BuscoBear:
You're always welcome for tea at one of our housing plots!
balance:
Also: Please add an easter egg, couldn't find one yet
BuscoBear:
Defo "one" in the trailer
PastelPanda:
hey busco, any details on how the UI for the inventory is? just a big popup? love a good inventory system
BuscoBear:
I think our inventory system does a few things that crafting games should have been doing for a while already
PastelPanda:
hey busco, any details on how the UI for the inventory is? just a big popup? love a good inventory system
Paliapro:
So what you're saying is you want inventory tetris.
BuscoBear:
UI is not game, game is game
Foe:
If crafting is going to be an equally big focus on the game will there be crafting scenarios or events that require more then one person in order to succeed?
BuscoBear:
We have lots of fun ideas to encourage cooperative play in everything
Nilesse:
What's your favorite way of sorting inventories? Alphabetical, by color, rarity,...
BuscoBear:
I think for a game like our categorical sorting is most imporant, but this can often be achieved with filters. Within the list you get a lot of free wins with an alphabetical sort, (works great for most any localization for instance)
Inari:
Not sure about their definition of pre-alpha. But generally, bug testing in a prealpha is not super interesting. 90% of the stuff will be changed and rewritten anyway, so fixing bugs in it now just wastes time for the most part (unless it prevents further testing of the important parts). Of course the exception being that it's a super basic part of the game that will stay the same
Nilesse:
The devs themselves have said they would like detailed and extensive bug reports from pre-alpha so it is a focus for them
BuscoBear:
Priority 1 is to have fun and give feedback on gameplay!
Nilesse:
What's their name and how can I befriend them?
BuscoBear:
This is Trash Can Chapaa, he rules the Chapaa underground
Summer:
The devs said there wont be stamina/energy but I kinda hope we have a hunger bar so theres more point to cooking besides buffs
BuscoBear:
There's more point to cooking
BigCroissant:
Oh okay, I thought I had to have existing friends upon joining to get the most fun out of it. That's good to know, I like being a loner
BuscoBear:
Turn your house into the ultimate hermitage!
BigCroissant:
Will this game be fun even if I have no friends to play it with?
Josh (R20):
The best part about MMO's are that strangers are just friends you havent met yet.
Clavier:
Well said, met a lot of new online friends in MMOs that eventually became IRL friends~
BuscoBear:
I met my wife playing a MMO
Big red:
does anyone have access to the game?
BuscoBear:
[S6] ComposerSchmidt: Hello there! My name is Steffen Schmidt, the composer for Palia. I am so happy and honored to contribute to this beautiful game!
prinnydood:
question for <@850796458739105802> If we may be allowed to ask, what programs do you use to compose the wonderful music with? I've always wanted to get into making music one day but I wouldn't begin to know where to start myself.
[S6] ComposerSchmidt:
I use Cubase as my main DAW. It is good to try out a few different DAWs if you are looking to get into music and see which one speaks to you the most (and the style of music you are writing and producing). Hope that helps!
WizardCrab: Haha it's all good. We don't need to argue, argue about arguing, or argue about arguing about arguing.
Roan:
We're all just excited for what's to come and there's a lot of passionate people in one place. This is gonna be a great community.
WizardCrab:
yeah buddy!
Dioda:
Are there god's or some mythology in palia ? I would love to catch or hunt a god
WhoaNonstop:
There is "something" in Palia - not sure that translates into Palia being the next God of War game
WizardCrab:
It doesn't say anywhere in the faq that you CAN'T play as kratos!
Kael:
Will there be "open PVP" Areas in this Game?
Hechicero Wizard:
Nope, thats something i really hate of mmos (taking albion online as example)
WizardCrab:
I've never been so stressed in my life as farming skyleaf in albion
Kael:
Will there be "open PVP" Areas in this Game?
Hechicero Wizard:
Nope, thats something i really hate of mmos (taking albion online as example)
Kael:
im also not a fan of Albion Online. But my main thing is about the economy. And if the economy system isnt well thinked off, the game is uninteresting for many many players.
WizardCrab:
We're thinking very deeply about it. Not much more I can say though.
mindsurfer:
That being said <@!733088119280369757> , our hope is to off-load you from constant pings of "is this free to play?", no harm meant.
S6Sheevok:
For sure! Dev trackers - as in, tracking dev replies and quotes, indexing them - are great. It's good to see the community so hungry for more. People just need to add a grain of salt, before they quote <@!167930259277217792> and says "see, the game is totally going to PS5, they are good with Sony, Kratos will be in the game!" and it devolves into a 30 reply thread in here.
mindsurfer:
a vacuum of information will be filled with speculations (C)
WizardCrab:
Which is why it's my mission to fill that vacuum with misleading vaguehoods!
Fortunas:
From all I have seen, I don't get the impression that Palia is geared towards a PVP setup. It is more a community and social setup. That is one of the things I am looking forward to on this one.
Kael:
Again: For me its not because of PVP - But because of a system where player loosing stuff when dying. Because you need something that gets lost so you need to buy it again. If you dont have such a system the economy is wrecked.
WhoaNonstop:
Hey Kael - if you have suggestions for the game itself and the economy, there is a suggestions and feedback channel where we'd love your thoughts. But this is the wrong place for further conversation about the Economy.
Kael:
yea sorry man . Im just answering after i got pinged from so many people
WizardCrab:
You good! just trying to keep things organized.
Widovici:
is mining going to be as big and important of an activity as, for example, hunting?
WizardCrab:
Our goal is that anything you care about doing is a big, important activity.
Elistix:
Often in other mmos, you'll find griefers trying to bring problems to RPers either through items or toys. For example, the infamous mudball memento in ESO where griefers will go to RP hubs and throw it at RPers constantly for hours. Will players in Palia have access to toys that can affect other players, and if they do, will there be any chance for players to opt out from being affected by said toys? Becoming immune to them?
S6Sheevok:
Can't give a concrete answer and I don't want to speak *on behalf* of our designers. But I can say that I have the utmost confidence in the people directly involved in making decisions about social interactions between players, with consideration for griefing and harassment.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Kael:
I also dont think this is economical interesting. But lets get into the theory: You have 10 Instruments. and 10 Songs in the Game you can buy/learn. You need a 'song line' for the instrument to record and if another player in a radius of x-metres joins the 'Music-Play' and he has the track learned he can join the Musical-Group. Just by this you have 100 different SKills you could learn. Its a concept which is also affordable to develop in a game and not too hard. Also giving Content for the players
S6Sheevok:
Sure, that sounds like a sensible starting point for such a system, frankly. "Affordable" is a very context sensitive qualifier though. It all comes down to priorities, too. It's not merely "do we make a music playing feature" or not, it's choosing to do it versus something else, and the many many many knock on effects. Maybe a naive implementation ends up annihilating server performance? What if all the network traffic for that ends up doubling server costs in practice? What about people intentionally being a noise nuisance to others? This just a tiny slice of the amount that has to go into making a thoughtful, quality, cozy welcoming world for everyone.
memezef:
Can I grow my own coffee? And later, harvest, grind, and use a french press?
S6Sheevok:
Awww man, now I'm thinking about how neat a whole *PROPERLY* brewing coffee mini-game could be. BARISTA SIMULATOR 2021
Ballache:
there will be an bestiary?? u know for fish , animals that you already captured? <@!733088119280369757> ?
S6Sheevok:
There will be UI for tracking information like what kind of fish you've caught, yes. That feels fairly safe to "leak".
Shock_therapy:
Q: Im sorry, if there's already were these types of questions, but i wasn't able to find it through search. Will the game contain any types of group PvE content? I mean different stuff like world bosses, dungeons or some scenario-type game events? Do the developers want to make an achievement collecting system? Maybe something like a journal with some categories of % completions? <a:DogPet:846079372522684436> thanks for your attention!
S6Sheevok:
> Do the developers want to make an achievement collecting system? Maybe something like a journal with some categories of % completions? Systems like these will exist, yes. With consideration for people being able to enjoy the game for it's own sake and not feel obligated to play the game in a way they don't enjoy.
Mrs.Egsby:
Question: Many of your players will be coming from World of Warcraft, likely following some of the devs. I'm wondering how Singularity 6 will be handling the comparisons of Palia to WOW, Stardew, and others. And how will Singularity 6 react to comparisons between them as a company and the companies that own the aforementioned MMOs?
WhoaNonstop:
Well, technically, we're already handling lots of comparisons to those games here already. We take inspiration from a lot of the mentioned games, but at the end of the day we're hoping to forge our own path. Many games are lackluster because they try too hard to be exactly like something else already on the market. That said, we're going to borrow a lot of valuable components from those games, but we will not hold ourselves accountable to mimicking them.
tomika0417:
Can we get any examples about from which games these inspirations come from? or is that a big leak ?
S6Sheevok:
> companys influences for its first title include Animal Crossing, Stardew Valley and The Legend of Zelda: Breath of the Wild. Publicly available quote.
Zace:
Question to any of the dev's - What other MMO's have you played/still play?
S6Sheevok:
FASHIONFRAME. Secret World Legends. Guildwars 1. Bit of WoW back in the day. Planetside 1 & 2? Shattered Galaxy? This is a wholly personal answer and has no implied relevance to Palia.
Zace:
Question to any of the dev's - What other MMO's have you played/still play?
S6Sheevok:
FASHIONFRAME. Secret World Legends. Guildwars 1. Bit of WoW back in the day. Planetside 1 & 2? Shattered Galaxy? This is a wholly personal answer and has no implied relevance to Palia.
Widovici:
fashionframe, can relate
S6Sheevok:
Steam says 894.4 for me, but I think that might be super off due to either not having been on Steam or something. I played almost daily for like 2 years straight, pretty sure.
Zace:
Question to any of the dev's - What other MMO's have you played/still play?
S6Sheevok:
FASHIONFRAME. Secret World Legends. Guildwars 1. Bit of WoW back in the day. Planetside 1 & 2? Shattered Galaxy? This is a wholly personal answer and has no implied relevance to Palia.
Widovici:
fashionframe, can relate
S6Sheevok:
Steam says 894.4 for me, but I think that might be super off due to either not having been on Steam or something. I played almost daily for like 2 years straight, pretty sure.
Widovici:
been playing since closed beta 2013 lmao
S6Sheevok:
Gib Excal Prime pls
Rezza:
Will there be guild, and will there be portals sorta like in wow?
BuscoBear:
Nothing so magic-y as portals, our fast travel system is kindda similar though. Our player groups are called Neighborhoods!
ChargeShot:
Will we be able to form street gangs and have singing dance fights?
BuscoBear:
You had me in the first half, not gonna lie
mild:
can someone hypothetically edit their house with people inside ie remove the doors and trap them?
BuscoBear:
I could see some really spooky in-house mazes coming from the community
TrustySidekick:
PLEASE have tons of character customizations... Especially hairstyles!!!
BuscoBear:
This is a firehose we intend to turn all the way up to 11
mild:
can someone hypothetically edit their house with people inside ie remove the doors and trap them?
BuscoBear:
I could see some really spooky in-house mazes coming from the community
Roan:
Can I make a hedgemaze in my yard? Do I need to go suggest that?
BuscoBear:
Dev team has no shortage of trolls. Lets just say that.
Roan:
But you're the biggest troll of them all, Busco.
BuscoBear:
No I'm the Tom Holland of the group. Was swinging leeks all day yesterday
Rezza:
Follow-up question to my last one. How do neighborhoods operate? And is there something akin to guild housing and or village like areas when a guild is formed? And mounts?
BuscoBear:
Folks in the preAlpha will get to see a bit of our plans for neighborhoods
Sarkan:
Will there be any medicine based skills in game, such as say herbalist or physician? I typically play healers in more conventional MMOs so I was wondering if that part of my character tendencies could be preserved. If not, what paths and activities are there planned for the more supportive minded among us?
BuscoBear:
There will be a skill, or 3, for everyone. My wife and I already have a plan to diversify our specializations.
Kaast:
Hey, I know the monetisation still hasn't been defined but can we have S6 giving a confirmation anytime soon that at least gambling related activities will be off the table? Things like lootboxes and gacha elements. As profitable as it can be it also feeds addiction and are super dangerous to have around.
BuscoBear:
Would love to put your fears to rest but we just can't talk about it at this time, so sorry
Sarkan:
Will there be any medicine based skills in game, such as say herbalist or physician? I typically play healers in more conventional MMOs so I was wondering if that part of my character tendencies could be preserved. If not, what paths and activities are there planned for the more supportive minded among us?
BuscoBear:
There will be a skill, or 3, for everyone. My wife and I already have a plan to diversify our specializations.
Rosey:
Wish I could play this with my boyfriend but I don't think this is his genre
BuscoBear:
Maybe he is a hunter?
BuscoBear: I personally can't wait to perfect my lumberjack cosplay.
ChargeShot:
Will the game have any cryptids or SCPs?
S6Sheevok:
Well actually... I still can't answer that. But one day maybe depending on someone's definition possibly potentially you could point at this message and say "Maybe this is what they were referring to!".
Truvidien:
Is this aiming for a 2021-2022 release window?
PastelPanda:
they arent ready to talk about release days yet, as its too early and they dont want to make any promises in case something happens and theres delays. no one likes a release date pushback
Deathwing:
Teasing it was too early is a really bad marketing, hype dies. And they have said it was started at 2018 in FAQ soo i hope it will be released before people's hype die
WizardCrab:
Hopefully!
Orannis:
My only question right now is will I be able to run it on Windows 7?
WizardCrab:
I will at least say we're only supporting 64 bit windows installs right now for pre-alpha
Orannis:
64 bit is fine, I just know that some games are starting to move away from win 7, and I'd like to avoid using 10 as long as possible. XD
WizardCrab:
I do not know about Windows 7 or not, sorry
Roan:
I'm hoping for underwater exploration eventually. If you haven't played the Subnautica games do yourself a favor and do it.
S6Sheevok:
Subnautica is amazing. I have like 80 hours in Below Zero. You didn't ask a question, but Subnautica deserves love.
Jeguer:
what will the game's combat system look like?
[S6] Aidan:
Hi Jeguer, we're not ready to get into detail on this yet, but we'll have both combat like systems, such as Hunting, and *eventually* more traditional combat. Like most of our skills, you'll be able to choose your level of participation in it.
S6Sheevok: Emphasis on *pre-Alpha*. Alpha is further down the line.
Jeguer:
what will the game's combat system look like?
[S6] Aidan:
Hi Jeguer, we're not ready to get into detail on this yet, but we'll have both combat like systems, such as Hunting, and *eventually* more traditional combat. Like most of our skills, you'll be able to choose your level of participation in it.
WizardCrab:
Ohhhh snap <@!849859808127746118>'s in here? now it's a party!
chadd:
Coral island is gonna have to suffice until this gem gets released
WizardCrab:
Haha for us too!
snowman:
Yes, I would definitely moderate a dev
WizardCrab:
If they're not abiding by the rules, you absolutely should! We're not special.
Bourbon: Yeah, it's fan made and a great resource for you all. Just keep in mind nothing in there is official
Bourbon:
Yeah, it's fan made and a great resource for you all. Just keep in mind nothing in there is official
mild:
sorry, this is a bit confusing to me as a handful of questions on the Google doc had pasted answers from devs from this channel. Does that mean we shouldnt be taking the answers we get as true?
PastelPanda:
they cant do anything to stop vlad from adding a false answer pretty much, but knowing vlad, he wouldnt do that. theyre just making sure people are careful about their info. we want accuracy and answers just as much as you guys <3
Bourbon:
It's also important to remember that there's over 50 of us here and not everyone may have the exact right information about the entire game down to the details at any one time. We're human too and could be wrong!
Bourbon: Official communications have a whole vetting process they go through to make sure you can take them as gospel. Even then keep in mind we iterate and make changes, often based on player feedback.
Bourbon:
Yeah, it's fan made and a great resource for you all. Just keep in mind nothing in there is official
mild:
sorry, this is a bit confusing to me as a handful of questions on the Google doc had pasted answers from devs from this channel. Does that mean we shouldnt be taking the answers we get as true?
PastelPanda:
they cant do anything to stop vlad from adding a false answer pretty much, but knowing vlad, he wouldnt do that. theyre just making sure people are careful about their info. we want accuracy and answers just as much as you guys <3
Bourbon:
It's also important to remember that there's over 50 of us here and not everyone may have the exact right information about the entire game down to the details at any one time. We're human too and could be wrong!
PastelPanda:
right, of course :) most of the time ill see them answer with a blanket 'cant talk about it' or 'its not my department, but maybe ___'
Bourbon:
Yeah unfortunately there's going to be a lot of that since the game is in such an early state.
Bourbon: We will send emails to everyone who's accepted, and we will announce that we've sent the emails. So at that point you'll know if you were picked.
Bourbon: I'm good! I'm a senior game designer. I'm in charge of hunting, fishing, and other things that haven't been announced
Bourbon: Gonna answer a bunch of stuff at once (thanks slow mode). 1. I don't have twitter, I'm more of a lurker on social media. 2. Fishing will be more involved than AC, yes. We're more like Stardew there. 3. We plan on having things like time of day affect fish, yes. Can't say anything specific yet though. 4. If you can kill or catch it I'm responsible for the design, just remember there are a whole lot of other folks on the team (artists and programmers) who are essential for bringing them into the game.
Overflow Plays:
Great information Bourbon! And I didn't mean the comment to seem like it was ever a one-man job. Something of this magnitude will of course involve tons of people. But, now when I go hunting or fishing I will smile knowing you had a hand in the design
Bourbon:
Yeah if there are problems with the design specifically you can blame me.
Jolttz0r:
With 1 RL hour = 1 IG day, do you expect to find time specific fishing / hunting etc to be difficult?
Bourbon:
It'll be a real problem if you're session lengths are short. If you are only on for 30 minutes then the server just might be at the wrong time of day.
Bourbon: Say you want a fish that's only caught in the morning. If you start fishing when "morning" hits you will have 15 minutes (give or take!) of straight fishing you can do and have a chance to catch what you want.
Bourbon: And if you are not successful then morning will come around again in about 45 minutes of real time.
Roan:
Bourbon this might be beyond the scope of what you can talk about at this time, but will there be any "teamwork" fishing that you can't do alone? (Legendary fish that require additional people to catch)
Bourbon:
We're very keen on co-operative features for all of our skills. Can't say anything specific beyond that.
Bourbon: ^
Roan:
Bourbon, how accessible do you expect fishing to be in the game? Stardew's fishing is either loved or hated, do you expect Palia's to be the same? (Stardew eventually had to add a training rod in for the people that just couldn't fish at all)
Bourbon:
That's a great question! I'm aware of Stardew's infamous fishing difficulty. We are aiming for a similar level of depth but with a gentler difficulty curve. You should be able to succeed at low-level fishing even if you are not good at the mechanic.
Bourbon: 1. Don't worry, the challenge is there for players who want it. But we're not hitting you in the face with it up front 2. Looks like I'm busted, I love Scotch too. Lagavulin is great!
Bourbon: <@!404814385710628866> We're honestly floored by the community response and enthusiasm, and very happy that the game we making is something you all want to play.
Bourbon: <@!354790567286145025> I'm going to refrain from specifics here, but we are giving you the freedom to opt into more challenging fish basically whenever you want.
haddi:
Is there any specifics on how long crafting will take to finish? Like how warframe has you wait 20 hours for a bar to get to 100%
Roan:
Instantly; you have the items you make the thing "If you have the resources, you craft"
Bourbon:
<@!166474685201121280> Yeah, sorry about that.
haddi:
Is there any specifics on how long crafting will take to finish? Like how warframe has you wait 20 hours for a bar to get to 100%
Roan:
Instantly; you have the items you make the thing "If you have the resources, you craft"
Bourbon:
<@!166474685201121280> Yeah, sorry about that.
Roan:
Like you said, it's still pre-alpha and a lot is changing! Information gets mixed up. Honestly I feel bad we've been giving the wrong info!
Bourbon:
And we appreciate your patience here. Comes with the territory of having the dev team directly accessible
Bourbon: <@!289828127469862933> I played Horde, all the way back in Vanilla
Bourbon: My kids put a lot of Roblox videos in my YouTube, heh
Bourbon: <@!526573765123899407> Hunting is the most action-oriented skill in the pre-alpha. But you are right - it's NOT combat. We have some really exciting plans in the "action" space for this game, but I can't tell you anything about them right now. Your patience is appreciated here.
Bourbon: Ok guys, let's chill out on sniping at each other
OniDaimyo77:
Not an excuse for their reaction. It was asid pvp will be more like a competition maybe? Like fishing contest for example?
Bourbon:
Yes, this kind of thing is in line with how players will interact competitively in Palia, unlike traditional PvP as seen in other MMO's. You're not gonna be killing other people.
OniDaimyo77:
<@!839344781385138198> even if somehow the community got enough people who wanted that kind of PvP? Which seems highly improbable, but possible.
Bourbon:
We're always open to feedback, of course. Anything with a strong player response is something we will pay attention to, combat or otherwise.
Ek:
Hi there. I've just arrived yesterday after learning about this up and coming game from a content creator on Twitter. Is there any lore that is going to go into this game or is it purely sandbox like Minecraft?
WizardCrab:
Lore galore for sure.
Widovici:
can you progress in the game without killing any chuu?
[S6] Aidan:
Hi Wido, yes you can. Most of our skills are designed to allow you to opt in to the degree you want.
Piarou:
Greetings. Now, this may seem like a weird thing to worry about, but I think it matters. In the 'about us' piece of Aug 13 2019 by Aidan Karabaich (which is a good little read for anyone, imho https://medium.com/singularity-6/the-singularity-6-mission-99aa3b71f0d0) the twitterpage linked to at the end doesn't exist anymore. Maybe it's an idea to change that to the Palia-twitter?
[S6] Aidan:
Hi Piarou, thanks! I believe it's fixed now.
Todrazok:
saw some discussion further up about the Pre-Alpha/Alpha, which makes me a little curious. Devs, what do you internally consider the distinction between Pre-Alpha and Alpha to be? I feel like often these state of the game terminologies mean different things for different development studios.
S6Sheevok:
That, no doubt, you can get as many answers as there are people probably. The issue has more to do with words as *described* versus words as *prescribed*. Personally, all these terms are vague and nebulous to me, except for in relation to each other. On a scale of "this is all prototype" to "this is representative of the quality and polish where people feel comfortable not having to qualify everything as still-in-development", it's easy enough to say alpha - beta - release. But a lot of that is less meaningful in the world of online games that continue to be developed for years, even a decade or more.
PastelPanda:
i thought something was strange haha good job sheevok
S6Sheevok:
Fortunately I've never been terribly secretive (or even had the option - grew up at just the right time to be internet savvy but not privacy savvy) and my choice of alias isn't unique to S6.
MoeMerkedYou:
Got a question for you my man sion, the housing being only 1 floor, i know a basement and second floor isnt being ruled out but, doesnt that feel small considering its a core aspect to the game
S6Sheevok:
These kinds of things are not set in stone, as you acknowledge. I don't personally feel that a 1 story home is inherently small though, no. I believe that at least *most* people should feel like they can build a comfy cottagecore home.
PastelPanda:
<@!733088119280369757> since you worked on character customization, with colors, is it a color wheel or more of a set palette to choose from?
S6Sheevok:
Likely to evolve over time. At the moment, some things like hair color are a palette, and other items have authored color variants. That could change tomorrow, that could change a year from now. There are interesting design concerns about absolute freedom to pick any colors whatsoever versus making it hard for people to feel like they're picking an aesthetically pleasing color palette versus candidates for the Monster Factory YouTube channel (is that a good thing? Is that a bad thing? ).
MoeMerkedYou:
Speaking of small, doesnt a party size of 4 alienate the sense of "massive" from an mmo? Is the party size something in consideration to make bigger, also say if your a streamer and want to do an activity with a large group of 100+ people, will not being in a party hinder this experience? <@733088119280369757>
S6Sheevok:
Party size is not a set in stone thing. I realize a team member may have given an explicit number based on their understanding at the time, but that kind of info is at best giving a snapshot of the current state of things that absolutely may (or may not) change. I can't elaborate any more than that confidently.
Piarou:
Question for all devs on the team: Did you hydrate? Did you blink recently? <:chapaalove:850098689997668383>
S6Sheevok:
Does like a gallon of tea with a bit of mead in it on a hot summer day count?
Odin Thundercock:
What is S6 Bourbon's favorite bourbon
Gubjub:
Can't speak for <@!839344781385138198> but I have a glass of Woodford Reserve in hand
KaySees:
I'm not sure if questions for the devs posted here will just get lost, but here goes... I'm a game developer and game academic (Michigan State University). Mostly my partner and I have been working on "Friendship Games" and that was one of the things that made Palia jump out at us. We have been doing research around relationships through games and in particular how some games do it better / worse. We are really interested in folks who are being intentional in making games that foster new friendships/connections (Sky for mobile is an interesting recent example). But, we are curious if the devs would / could talk about what mechanics, tools or systems they see as being integral to Palia for developing (good/better) community and relationships? We are working on a paper now that discusses League of Legends and WoW (WoW over time really...) and other games in relation to these topics and would love to talk about Palia and what y'all doing different. Hope it is ok to <@!786370144120209478> with this one. Apologies if not.
WizardCrab:
Not sure how soon we're gonna be able to talk about particulars, but that sounds like a super cool area of study! Anything published yet that we should take a look at?
WizardCrab: Haha yeah don't constantly refresh your email. If you follow along here I'm sure we'll let y'all know.
KaySees:
I'm not sure if questions for the devs posted here will just get lost, but here goes... I'm a game developer and game academic (Michigan State University). Mostly my partner and I have been working on "Friendship Games" and that was one of the things that made Palia jump out at us. We have been doing research around relationships through games and in particular how some games do it better / worse. We are really interested in folks who are being intentional in making games that foster new friendships/connections (Sky for mobile is an interesting recent example). But, we are curious if the devs would / could talk about what mechanics, tools or systems they see as being integral to Palia for developing (good/better) community and relationships? We are working on a paper now that discusses League of Legends and WoW (WoW over time really...) and other games in relation to these topics and would love to talk about Palia and what y'all doing different. Hope it is ok to <@!786370144120209478> with this one. Apologies if not.
WizardCrab:
Not sure how soon we're gonna be able to talk about particulars, but that sounds like a super cool area of study! Anything published yet that we should take a look at?
KaySees:
We have one on dating games... But Dan Cook's work on cozy/friendship games and some of the Project Horseshoe papers on the topic (have probably seen those). Here is ours: https://affinity-games.com/2021/03/15/designing-dating-games/ But can share the new pub when we finish it.
WizardCrab:
Haha we *may* have read some of these.
cynnith:
Do we know the address that emails will be coming from so we can whitelist it?
mindsurfer:
WizardCrab:
Feel free to whitelist both of these domains! (singularity6.com and palia.com)
cynnith:
Do we know the address that emails will be coming from so we can whitelist it?
mindsurfer:
WizardCrab:
Feel free to whitelist both of these domains! (singularity6.com and palia.com)
PastelPanda:
youre the business guy, why not standardize it to one email? :v (pls dont hit me with fireball)
NotEthan:
Most likely have not decided on an email yet that's all
WizardCrab:
loveee optionality sorrryyyyyyy (not sorry)
Gubjub:
PastelPanda:
does grunting count as voice acting?
WhoaNonstop:
e-hem
Lumi:
I'm wondering if it's possible for choosing home locations cuz starting a little fishing village with friends could be really fun
PastelPanda:
"its between you and the villagers in the questline" maybe there will be various questlines to gain access to home plots in various places
WhoaNonstop:
Regardless if this is being done or not, I think it is a solid idea.
MoeMerkedYou:
i want snow
WhoaNonstop:
Any specific color of snow?
mindsurfer:
yellow would be not good, no?
WhoaNonstop:
What if in the world of Palia, yellow snow IS the norm? Would everyone still want it?
Nih1l:
will have a brazilian server?
Eclipse:
As we are in the Pre-Alpha almost all server information is not known at this time.
Nih1l:
Where is the current Palia server running?
WhoaNonstop:
in the cloooooouuuuuuuud
Maudity:
Will it run on 2GB RAM PC?
Roan:
"Min spec not out yet, but its real low We don't have specific min spec out yet but so far we're running the game on some pretty garbage PCs." I believe PastelPanda has the screenshot of BuscoBear's specs.
Jakub Chocholski:
But you know 2 Ram was garbage in 2010 in 2021 it's much worse
WhoaNonstop:
If you have 2 Ram, you may end up with an entire ram family...
Kalaris:
Do the devs come and chill on DISC too?
WhoaNonstop:
Never.
Gerard:
I like to think the devs play drinking games using the discord while on the clock
WhoaNonstop:
"How many times will people ask about monetization and combat?"
The__Jrex:
I'm sorry if this has been already asked but will this be a free to play, will it be on consoles, will it be crossplay, and can I make my house a castle with a lava mote?
WhoaNonstop:
Bowser, that you?
Gubjub: Chapaa is love, Chapaa is life.
Gubjub:
Chapaa is love, Chapaa is life.
Yuum:
THE WAR HAS BEGUN!
Gubjub:
Rock Paper Scissors? Thumb War? What we talking about here.
Gubjub:
Chapaa is love, Chapaa is life.
Yuum:
THE WAR HAS BEGUN!
Gubjub:
Rock Paper Scissors? Thumb War? What we talking about here.
Yuum:
War against chuus! Chapaa supremacy will raise once again!
Gubjub:
I wage no war. I just like Chapaas, they are cute.
Gubjub:
Chapaa is love, Chapaa is life.
Yuum:
THE WAR HAS BEGUN!
Gubjub:
Rock Paper Scissors? Thumb War? What we talking about here.
Yuum:
War against chuus! Chapaa supremacy will raise once again!
Gubjub:
I wage no war. I just like Chapaas, they are cute.
Yuum:
What do you actually think about boulf, antleans and yakmoo?
Gubjub:
I don't have the slightest clue as to what you are referring to haha
Gubjub:
Chapaa is love, Chapaa is life.
Yuum:
THE WAR HAS BEGUN!
Gubjub:
Rock Paper Scissors? Thumb War? What we talking about here.
Yuum:
War against chuus! Chapaa supremacy will raise once again!
Gubjub:
I wage no war. I just like Chapaas, they are cute.
Yuum:
What do you actually think about boulf, antleans and yakmoo?
Gubjub:
I don't have the slightest clue as to what you are referring to haha
Yuum:
<#850177686369730570>
Gubjub:
Ah. Well I think [Redacted] and it's going to be really cool!
Glyff:
You guys scared at the response Gubjub? Or just more excited?
Gubjub:
We love our growing community, of course! We're excited to share our game with you all
WhoaNonstop: Now, your TI-84 on the other hand....
LaneLovelace:
Why did you choose the name "Palia" for the game?
WhoaNonstop:
While I can't say exactly why we settled on "Palia" over others (I wasn't part of that explicit process), I can say that finding a name for a game is really hard! From what I understand we had a long list of names, some lawyers had to check a buuunch of things to make sure there were no IP or copyright issues and just a few made it out of that process. You can't just pick the best name and go with it, unfortunately.
Lady Brittany:
Oh hey fancy seeing you here! What's your favorite game EVER
WhoaNonstop:
Farming Simulator 19
Lady Brittany:
Oh hey fancy seeing you here! What's your favorite game EVER
WhoaNonstop:
Farming Simulator 19
Neleimour:
Weren't we supposed to play that two weeks ago with the team?
WhoaNonstop:
That was Farm Together
Empyrean:
What i'm wondering about is how many different boimes will they eventually have <:cbtHmm:845884815361703947>
Roan:
They've specifically avoided any and all questions about biomes, seasons, weather, and holidays lol. I'm excited to find out soon! Gotta mean it's gonna be ~~GOOD~~ passable?
WizardCrab:
whoa whoa whoa let's not go around assuming everything we don't talk about is gonna be "GOOD" haha
MoeMerkedYou:
Question, i know its an MMO, but will it be a live world where many players are in it or do you have to invite friends and there arent many "random" people in a server
PastelPanda:
theres a matchmaking type system ingame, it was talked about a little bit, theyre using a machine learning system to bring people together. which means people who usually play together (or on a friends list maybe?) will most likely be matched together. the system learns what your preferences are, and does whats needed.
Neemo:
Do you suppose this system would help players who find it difficult to socialize due to shyness to branch out and make friends?
WhoaNonstop:
Our attempts will be to make it easier to interact with others and feel more at home. That is a tough task though in general.
MoeMerkedYou:
Question, i know its an MMO, but will it be a live world where many players are in it or do you have to invite friends and there arent many "random" people in a server
PastelPanda:
theres a matchmaking type system ingame, it was talked about a little bit, theyre using a machine learning system to bring people together. which means people who usually play together (or on a friends list maybe?) will most likely be matched together. the system learns what your preferences are, and does whats needed.
Neemo:
Do you suppose this system would help players who find it difficult to socialize due to shyness to branch out and make friends?
PastelPanda:
im not sure, (im not a dev btw) im just going based off what was said by the dev creating the ML system, and a thing the dev also wrote on the website that went into a bit more. reading that is a fantastic look on the struggles they went through with problem solving creating the system
WhoaNonstop:
Hopefully, someday we can talk about that more deeply.
Stornado:
My sister also said the last season was very dissapointing lmao
Neleimour:
Your sister is right.
Neleimour: There were some good shots in S8. And the costumes were on point.
Empyrean:
I have a question that i'm very curious about, but I'll save it for tomorrow. <:goodtau:851183106932998178>
WhoaNonstop:
*wipes sweat from neck*
Neleimour: The cast understood the assignment. The writers did not.
Neleimour: Night, xFenixer!
Neleimour: Yeah
Neleimour: Book still hasn't come out, no?
Neleimour:
Book still hasn't come out, no?
Roan:
You'd think having an ENTIRE QUARANTINE to work during would have helped him get it out, but nope...
Neleimour:
Listen, nothing motivated to write faster than getting a deadline. I think that's what he's struggling with, he hasn't been giving a deadline so he keeps procrastinating
EmbededPower:
Who is the best Joker <@!786370144120209478>
Neleimour:
Uh, I really loved Heath Ledger's Joker.
Neleimour: Oh I didn't even consider the animated Joker's. I really love Mark Hamill's voice
Neleimour: Alrighty, I have an early start to my day tomorrow so I have to head off. Hope you all have a lovely night/day/evening and keep being kind to each other!
miel:
SO EXCITED FOR THIS GAME
Eris:
sarah:
Im trynna continue to be social but my brain is mesh
Eris:
get some sleep!
FragturedPhotography:
So eris... how much money under the table for you to push Red pandas on to the developers as a pet?
Eris:
hahahahahahaha
hobukastan:
some bugs can be fun enough that they end up being considered a feature instead
Eris:
i could tell stories...
Sarah (Trixie):
By the way, Eris, *cracks whip* you are supposed to be in your cubicle!
Eris:
OH NO, wait i'm in charge, haha
Durus:
That's the dream, right? Break the game as much as possible in the Alpha so it won't be game breaking when it's ready to be played by the masses. I absolutely love what I read on the team website (or maybe it was here): Alpha is alpha is alpha.
Eris:
EXACTLY
Eris:
as a dev always assume testers can break everything
Just Matt's Cat With A Hat:
Is that a challenge... Because I'm well known at breaking things and i will do it unintentionally
Eris:
i love people like that!
KamiNoel Migite:
Imagine a developer who created a game, and it didnt have bugs the first time around? Oh wait. That'll never happen. Pain
Miwca:
If you develop a feature without bugs you kinda wonder whats wrong anyway
Eris:
YES
Sorá:
Remember Wow? Yeah I read about the game breaking pandemic that happend..
Eris:
you know they use that WoW pandemic as a case study, right?
FragturedPhotography:
So eris... how much money under the table for you to push Red pandas on to the developers as a pet?
Eris:
hahahahahahaha
FragturedPhotography:
one bag not enough? you drive a hard bargain
Eris:
Sorá:
Remember Wow? Yeah I read about the game breaking pandemic that happend..
Eris:
you know they use that WoW pandemic as a case study, right?
Sorá:
Yeah game theory right? Or are you talking about entirely different?
Eris:
BOTH, they use it for Game Theory AND for real life situations
Eris: HEY WAIT
Sorá:
Remember Wow? Yeah I read about the game breaking pandemic that happend..
Eris:
you know they use that WoW pandemic as a case study, right?
Sorá:
Yeah game theory right? Or are you talking about entirely different?
Eris:
BOTH, they use it for Game Theory AND for real life situations
Sorá:
Yeah.. the Wow Pandemic is so life-like that they are using it to see how to prevent or minimize the effect of the pandemic right?
Eris:
correct, yeah
Sorá:
Those who have found the most bugs in the game should get an achievement and title
Miwca:
As long as the reward isn't a physical bug
KamiNoel Migite:
No instead its a game breaking bug, but just for you
Eris:
ROFL
sarah:
That might be the first time Ive seen someone say ROFL in ... 4 years
Eris:
I'm old OK
Durus:
Please remember to only break the game, not the kind developers. Breaking the devs is the job of project managers and producers.
Eris:
that's ME!
Dragbag:
Can I post a video to about the WoW Pandemic?
Eris:
<#850177686369730570> yeah
Durus:
Please remember to only break the game, not the kind developers. Breaking the devs is the job of project managers and producers.
Eris:
that's ME!
Durus:
Well, sure, but I mean you do order them doughnuts, right?
Eris:
no cap, I actually do. I mean, when we're in the office
Erinome:
Eris do you just go around breaking people? "You missed your deadline, you have chosen... cabbage"
Eris:
i'm actually super nice!
Eris: Oh crap. I need to head to sleep. I have my early meeting
Eris: y'all are great
Eris: thanks for joining!
Eris: <:kitsuu_heart:830131064558714911> <:kitsuu_heart:830131064558714911> <:kitsuu_heart:830131064558714911> <:kitsuu_heart:830131064558714911>
FragturedPhotography:
I think you can best answer this <@!849764717450625045> how has development been affected by the Covid situation, and is the team being taken care of properly? I know from my own work that some people have a hard time with the isolated nature of working from home
Eris:
Hmmm, I can answer this. I'll make sure it's one of the ones we answer for Thursday. This is a great question
King Lion:
Eris! Stop ignoring meeeeee! Can I talk to the Chuus & find their leader?! Where can I learn their language? Nuuuuu!
Eris:
hahaha, sorrrrry
Invis:
Ok I just thought of something that might and might not be a valid question, but Im gonna ask anyway For the players that get into the pre-Alpha - do they get to only play the game as casual players? Or would they be allowed access to, let´s say more materials, so that they can advance through the content faster? It was said that there is quite a big chunk of the game for the testers to play in, but will there be enough time to really explore that chunk? Some players might not have as much time on their hands and wouldn´t be able to "farm" all the resources needed. Please don´t take this as If Im spoiled and want benefits or anything At this point we don´t even know who gets to play the pre-Alpha. I thought of this simply because Im one of the players that would rather build and explore, rather than farm resources and Im not sure If there will be enough time for people like me to enjoy building and other resource-expensive things.
WhoaNonstop:
We want to understand how players progress through the current content, so accelerating that process would be a bad move for our learning.
Eezeh:
Also skipping content would mean not finding all the bugs in there <:kitsuu_scared:830131064931876954>
Invis:
It´s not skipping content. It´s skipping resource gathering. But then again, It was said that there is some sort of unique mechanic for resource gathering and respawning.
WhoaNonstop:
Yeah, but the general idea is if our plan is to launch a game with resource gathering, we don't want to pull that out of any tests for convenience as we won't get the signal on if resource gathering is reasonable and at least somewhat fun.
Neleimour: Awoken Warlock for life!
Overflow Plays:
So is Jina's Golem companion different from Einar?
Neleimour:
Yes. Her companion is a different Golem.
Neleimour: Hey, folks. Just as a reminder that talk of other studios should be over in <#850948609192362015> or <#850177686369730570>.
Tickut:
Morning
Neleimour:
Hello!
WhoaNonstop: i know nothing
Omen:
MAYBE if the gods shared more knowledge with their devout followers - we would have MORE to talk about.... HMMMMMMM [S6] ?
WhoaNonstop:
i like turtles
PastelPanda:
<@593992404542029839> API yes or no >.>
WhoaNonstop:
No plans as of yet.
mindsurfer:
so he knows something... how can we trust Whoa now?
WhoaNonstop:
You never could.
Lethality:
I just want there to be some depth... like if I'm gonna be a cook, let me go deep and be able to differentiate myself from other cooks, that sorta thing. Possible? :_
WhoaNonstop:
What type of cook do you want to be?
Lethality:
I just want there to be some depth... like if I'm gonna be a cook, let me go deep and be able to differentiate myself from other cooks, that sorta thing. Possible? :_
WhoaNonstop:
What type of cook do you want to be?
Lethality:
How about... a baker!
WhoaNonstop:
You'll need to find a butcher and a candlestick maker.
WhoaNonstop: I don't know why you would need that. There is only one Einar.
S6Fancypantsmcgee: By chance has anyone played Mech's vs Minions?
S6Fancypantsmcgee: Codenames is a great party game. Fast play, fun, very low barrier to entry.
S6Fancypantsmcgee: I'm a huge fan of deckbuilders, and my wife and I have had a blast with the Aeon's End series. Coop Deckbuilding raid boss fights
S6Fancypantsmcgee: Codenames Duet is a REALLY good 2 player experience if you want to play it with an SO or something. Was pleasantly surprised at how well they converted the team experience to 2 player coop.
S6Fancypantsmcgee: If my wife and I can play anything, it's probably Agricola though. hardcore euro, where your goal is literally no to starve to death. I don't think it's as complex as its weight in BGG, and it's a REALLY fun one for us
S6Fancypantsmcgee: https://boardgamegeek.com/boardgame/31260/agricola and https://boardgamegeek.com/boardgame/191189/aeons-end
S6Fancypantsmcgee: our best Aeon's End experience was with the legacy version, but all of them are good.
S6Fancypantsmcgee: that MMO sounds super dark. Agricola has such simple but difficult decision making to just NOT STARVE
S6Fancypantsmcgee: Got one recently called Bullet. It's one of the coolest and most original board games I've played. https://boardgamegeek.com/boardgame/307305/bullet
S6Fancypantsmcgee: it's a pvp real time play bullet hell simulation. The bullets you clear go to your opponents board. And one of my favorite parts is that rounds are 3 minutes long, and the company released 115 songs that are all 3 minutes long which is the time of a round so you play them along with your real time puzzle. It's neat https://open.spotify.com/playlist/68G2cyXDa8BQx74rsfwOaK?si=06e2005e60dc4f8c
S6Fancypantsmcgee: Then one more that I have to shamelessly plug , because I worked on it https://boardgamegeek.com/boardgame/209010/mechs-vs-minions
S6Fancypantsmcgee: that looks very pretty
Roan:
<@!798321614487683093> Could I ask where you ordered Bullet from? First two I've tried won't ship to me in Florida unfortunately D:
S6Fancypantsmcgee:
I kickstarted it...not sure where else to get it
S6Fancypantsmcgee: I didn't...I have so many boardgames I kickstarted but never even played, so I took a break lol
S6Fancypantsmcgee: but then covid. and treat yoself
S6Fancypantsmcgee: I am pretty decent about controlling myself with Gacha games. AFK Arena has me pretty hooked though. Only $40 into it over almost 2 years of play, so that's a solid ROI
S6Fancypantsmcgee:
I am pretty decent about controlling myself with Gacha games. AFK Arena has me pretty hooked though. Only $40 into it over almost 2 years of play, so that's a solid ROI
kaidN:
yooooo what resonating crystal level are you?
S6Fancypantsmcgee:
413. 36-4 on campaign
S6Fancypantsmcgee: I spent $200 on puzzle and Dragons. Then i cooled it off lol
S6Fancypantsmcgee: you can do it! just get your 309 Lucretia ready to cheese levels
S6Fancypantsmcgee: I finally got her to Ascended with rewards from last ABEX
S6Fancypantsmcgee: working on Alna now
S6Fancypantsmcgee: have a good one Roan
Neleimour: ```bash WEEKLY Q&A ``` Join us every week as we answer some of the community's questions! We are still figuring out this process, so bear with this vibing chapaa until she has everything figured out. Your lovely hosts will include none other than Game Director, <@!849859808127746118> and Community Lead, <@!786370144120209478>. We also might invite other members of the dev team to join us for answers too! ```bash HOW IT WORKS ``` <:purpleflower:850618727493402644> Ask your questions in the <#851872239435644928> channel. <:purpleflower:850618727493402644> Every Wednesday at 1:00PM the <#851872239435644928> channel will close to ensure we can go through all the questions. <:purpleflower:850618727493402644> Answered questions will be shared on Thursday in the <#851872208196206602> channel. <:purpleflower:850618727493402644> After the answers are shared, we will once more open the <#851872239435644928> channel for more questions! ```bash FEW NOTES ``` We are still testing this new process out, so expect there to be change. Given how early we are in the development process, there will be some questions we will not be able to fully answer or may not be ready to answer just yet. We'll make sure to be clear about those. Feel free to resubmit your question if didn't get answered and the team didn't mention that it's a question we can't answer yet.
S6Fancypantsmcgee: she's legit, although she does fall off later
S6Fancypantsmcgee:
Got one recently called Bullet. It's one of the coolest and most original board games I've played. https://boardgamegeek.com/boardgame/307305/bullet
s6-Pappy:
Oh is it actually available now? I saw the Kickstarter after encountering the soundtrack on Soundcloud.
S6Fancypantsmcgee: yeah! I really like it!
S6Fancypantsmcgee:
it's a pvp real time play bullet hell simulation. The bullets you clear go to your opponents board. And one of my favorite parts is that rounds are 3 minutes long, and the company released 115 songs that are all 3 minutes long which is the time of a round so you play them along with your real time puzzle. It's neat https://open.spotify.com/playlist/68G2cyXDa8BQx74rsfwOaK?si=06e2005e60dc4f8c
s6-Pappy:
Straight up stuck Risk of Rain music in there. (I'm very ok with this)
Neleimour: Hey, <#829113775876735026>! To better facilitate the collection of questions, I've created the Ask the Team category. Make sure to check out the <#851872171403640873> channel for full instructions and what you can expect. Submit your questions over on the <#851872239435644928> channel. It has a 2h slowmode as the channel is only intended for questions, not discussion!
Neleimour:
Hey, <#829113775876735026>! To better facilitate the collection of questions, I've created the Ask the Team category. Make sure to check out the <#851872171403640873> channel for full instructions and what you can expect. Submit your questions over on the <#851872239435644928> channel. It has a 2h slowmode as the channel is only intended for questions, not discussion!
mindsurfer:
will you close this one then?
Neleimour:
I'll have to, but I won't do it right away. There's been wonderful discussion here and I hope it moves over to <#809886640285417480> ^^
Neleimour:
Hey, <#829113775876735026>! To better facilitate the collection of questions, I've created the Ask the Team category. Make sure to check out the <#851872171403640873> channel for full instructions and what you can expect. Submit your questions over on the <#851872239435644928> channel. It has a 2h slowmode as the channel is only intended for questions, not discussion!
Neleimour:
S6Fancypantsmcgee:
it's a pvp real time play bullet hell simulation. The bullets you clear go to your opponents board. And one of my favorite parts is that rounds are 3 minutes long, and the company released 115 songs that are all 3 minutes long which is the time of a round so you play them along with your real time puzzle. It's neat https://open.spotify.com/playlist/68G2cyXDa8BQx74rsfwOaK?si=06e2005e60dc4f8c
s6-Pappy:
Also, odd they didn't include all of the Character themes that the musician made for the Kickstarter... https://soundcloud.com/plasterbrain/sets/bullet-official-soundtrack
Neleimour: First one to share it there (after this post) gets a pin. Tag me!
kozen:
**THE FAQ DOCUMENT LINK** - community made (creds to Vlad) https://docs.google.com/document/u/0/d/1ECHPsDvyC0KP6ldYRaeFtmR0mhwBVGckWEPcH_zNc7E
Neleimour:
Neleimour: I do want that this whole server has been incredibly wholesome, but it's been especially endearing seeing the community answer each other's questions I do hope that spirit of helpfulness continues over in <#809886640285417480>
Neleimour: That's actually a great idea!
Neleimour: At around 2PM PDT I'll switch the channel to read-only and move it over to the Ask-the-team category.
Neleimour:
Hey, <#829113775876735026>! To better facilitate the collection of questions, I've created the Ask the Team category. Make sure to check out the <#851872171403640873> channel for full instructions and what you can expect. Submit your questions over on the <#851872239435644928> channel. It has a 2h slowmode as the channel is only intended for questions, not discussion!
DukeCounter:
What timezone are you using for your announced time? If you could put that down maybe in announcements or <#809856950111830046> , you can keep using the same timezone without having to confirm Just wanted to clarify it Currently it says Wednesday 1 pm. _Edit: timezone is PDT (UTC -7)_
Neleimour:
There I went assuming there's only one timezone in the whole world. I meant PDT.
Erinome:
You could consider, for the ask the team, to do a weekly stream of a few developers (if they're comfortable) going through questions(?). Perhaps a mixture of asked questions asked by the community, information you want to share or something completely random. I think discussing a piece of artwork and explaining more of the thought behind it would already be very interesting, for example. And it helps to have someone explain the concept behind things. To put it in perspective.
Neleimour:
There's a few of these things in mind further down the line. I really didn't expect the server to grow this quickly so things are spaced out!
balance:
<@!167930259277217792> < crab people person?
WizardCrab:
What's happening now? Is responding to a ping a mistake I'll regret for the rest of my life?
balance:
<@!167930259277217792> < crab people person?
WizardCrab:
What's happening now? Is responding to a ping a mistake I'll regret for the rest of my life?
FragturedPhotography:
pst hey, sooo Red Pandas pet right? *slides money under the table* make it happen
WizardCrab:
Slides it back with a note saying "definitely not gonna answer any pet questions"
meeflak:
While we have. A dev in chat Day 5 of looking for answer's on alcohol crafting Beer/wine/ whatever
WizardCrab:
Probably wouldn't continue counting days, personally.
WizardCrab:
WizardCrab:
Neleimour: Alright we're going read only!
Lady Brittany:
Also maybe have a mod keep up with the <#851872239435644928> and if its been answered previously have them point to the answer? so that the devs arent having to go through questions that have been answered >.> or just repeat the answer the dev gave as an option to help make your mid week a bit easier!
Neleimour:
There's actually a few questions that need to be re-addressed, so for now I don't mind the repeats.
Neleimour: I appreciate the thought!
quixzotic:
Neleimour:
I LOVE THIS.
quixzotic:
Neleimour:
I LOVE THIS.
Sir Legenberry:
WE LOVE YOU
Neleimour:
<:kitsuu_heart:830131064558714911> NO U
Neleimour: Probably sending me a dm once there's at least 5
NotEthan:
<@!786370144120209478> Maybe you could add in a time zone for <#851872171403640873> "<:purpleflower:850618727493402644> Every Wednesday at 1:00PM the <#851872239435644928> channel will close to ensure we can go through all the questions." So people know what time the <#851872239435644928> closes for their certain time zone. P.S sorry for the ping!
Neleimour:
That is an excellent recommendation! And no need to apologize for the ping ^^
Neleimour: Added!
Neleimour: Hey, folks! Reminder that the <#850177686369730570> channel is the best one for all this real life food talk
S6Fancypantsmcgee:
Then one more that I have to shamelessly plug , because I worked on it https://boardgamegeek.com/boardgame/209010/mechs-vs-minions
Lady Brittany:
YOU WORKED ON THIS??? Okay but wait hold on... we own a LOT of board games and I live in indianapolis so like Gen Con is my second home... Mechs vs Minions is still to this day my FAVORITE board game of all time. we got one of the first waves when it was released!!!
S6Fancypantsmcgee:
This makes me so happy I was one of the QA folks, and the lead producer gave me a design credit based upon some of my work on levels
S6Fancypantsmcgee:
Then one more that I have to shamelessly plug , because I worked on it https://boardgamegeek.com/boardgame/209010/mechs-vs-minions
Durus:
I have played this and it was a lot of fun. A very well produced game.
S6Fancypantsmcgee:
Thanks! So glad you enjoyed it
WhoaNonstop:
Sparkius:
<@!335619722089463818> I haven't made any claims
Shoo:
i have seen 20 years worth of MMO's go through cycles. Can make some pretty damn good hypothesis on what kills them. Might not be an expert but thats 16 more years then a college degree.
Simu:
What usually kills them are farmers that farm the in game currency and sells it for a low price
Shoo:
there has been farmers in every game since the dawn of mmos and still is to this day in every successful mmo
WhoaNonstop:
So we just need to be unsuccessful and we'll get no farmers. Problem solved!
Neleimour: Just a reminder that it's okay to have a difference in opinions, but getting into a heated discussion over speculation is moot.
Neleimour:
Just a reminder that it's okay to have a difference in opinions, but getting into a heated discussion over speculation is moot.
WhoaNonstop:
I disagree!
WhoaNonstop: We are not going to have a dev fight - just showing that people can disagree but still be civil.
WhoaNonstop:
We are not going to have a dev fight - just showing that people can disagree but still be civil.
Kae:
But if you did... would it be with baguettes or pillows?
WhoaNonstop:
Baguettes - I get hungry when brawling.
chaosandcoffee:
yeah, let's be real guys, we don't know what the payment model will be, clearly everyone has very varied opinions on what they think is best, but we're not going to get anywhere until we actually know what they're going to propose
WhoaNonstop:
The good news is that no matter what we go with, at least 25% of you will like it....
WhoaNonstop: If to redirect from monetization for at least 3 and a half minutes, what are some social features everyone has dreamed of being in games but never seen?
WhoaNonstop:
If to redirect from monetization for at least 3 and a half minutes, what are some social features everyone has dreamed of being in games but never seen?
LEMKINADE:
hand holding
WhoaNonstop:
Gross
WhoaNonstop:
If to redirect from monetization for at least 3 and a half minutes, what are some social features everyone has dreamed of being in games but never seen?
LEMKINADE:
hand holding
chaosandcoffee:
lewd
LEMKINADE:
dev said gross gg
WhoaNonstop:
Kidding of course
Spays:
Neleimour:
I kid you not, I came this close to making a "what do you have there? A KNIFE" meme with the chapaas last week.
WhoaNonstop:
If to redirect from monetization for at least 3 and a half minutes, what are some social features everyone has dreamed of being in games but never seen?
PastelPanda:
all i can think of is the various /joke lines in WoW. i want them to actually be good..
WhoaNonstop:
Wow, I'll have to go back to my dad jokes pitch.
WhoaNonstop:
If to redirect from monetization for at least 3 and a half minutes, what are some social features everyone has dreamed of being in games but never seen?
Sparkius:
has thought been given to elected officials even if it is just a title?
WhoaNonstop:
I think this is a cool idea - think Ashes of Creation was thinking about that as well, no?
Neleimour:
I appreciate the thought!
Vlad:
A few? Oh god <:sodaCry:823314280808054805> Ah! I'm saved, thanks for the replay
Neleimour:
I don't think the FAQ got them wrong, I think a few fansites are reading a lil' too much into it.
Neleimour: Thank you to <@!385051795472515072> for reminding me of this!
Semi:
Two Rats! aurelia isn't as nervous w max and max is calmer w aurelia so they make good shoulder rats together. at least, they do bc i have broad shoulders so they're not crowded lol
Neleimour:
Rats are such wonderful pets!
Neleimour: What a clever girl!
Neleimour: Which one is Aurelia? The white one or the silver one?
Neleimour: At least he's a very cute roomie
Dash:
This is my gaming buddy.
Neleimour:
Omg! Is he a husky? I've heard they're very opinionated.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Kael:
I also dont think this is economical interesting. But lets get into the theory: You have 10 Instruments. and 10 Songs in the Game you can buy/learn. You need a 'song line' for the instrument to record and if another player in a radius of x-metres joins the 'Music-Play' and he has the track learned he can join the Musical-Group. Just by this you have 100 different SKills you could learn. Its a concept which is also affordable to develop in a game and not too hard. Also giving Content for the players
S6Sheevok:
Sure, that sounds like a sensible starting point for such a system, frankly. "Affordable" is a very context sensitive qualifier though. It all comes down to priorities, too. It's not merely "do we make a music playing feature" or not, it's choosing to do it versus something else, and the many many many knock on effects. Maybe a naive implementation ends up annihilating server performance? What if all the network traffic for that ends up doubling server costs in practice? What about people intentionally being a noise nuisance to others? This just a tiny slice of the amount that has to go into making a thoughtful, quality, cozy welcoming world for everyone.
Fortunas:
If you have a setting that allows players to set limits on who they hear for instruments, that will help. All instruments, friends only, etc.
S6Sheevok:
Maybe, but now that's a new set of features too - where does that UI show up? What about blocked players? What about muted players? What kind of friction is there to quickly muting? Does the feature become mostly useless for 99% of people if most of them disable it in the first week due to trolls?
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Kael:
I also dont think this is economical interesting. But lets get into the theory: You have 10 Instruments. and 10 Songs in the Game you can buy/learn. You need a 'song line' for the instrument to record and if another player in a radius of x-metres joins the 'Music-Play' and he has the track learned he can join the Musical-Group. Just by this you have 100 different SKills you could learn. Its a concept which is also affordable to develop in a game and not too hard. Also giving Content for the players
S6Sheevok:
Sure, that sounds like a sensible starting point for such a system, frankly. "Affordable" is a very context sensitive qualifier though. It all comes down to priorities, too. It's not merely "do we make a music playing feature" or not, it's choosing to do it versus something else, and the many many many knock on effects. Maybe a naive implementation ends up annihilating server performance? What if all the network traffic for that ends up doubling server costs in practice? What about people intentionally being a noise nuisance to others? This just a tiny slice of the amount that has to go into making a thoughtful, quality, cozy welcoming world for everyone.
Fortunas:
If you have a setting that allows players to set limits on who they hear for instruments, that will help. All instruments, friends only, etc.
S6Sheevok:
Maybe, but now that's a new set of features too - where does that UI show up? What about blocked players? What about muted players? What kind of friction is there to quickly muting? Does the feature become mostly useless for 99% of people if most of them disable it in the first week due to trolls?
Fortunas:
As to where, if you have it in a game settings/preferences/options section under sounds, it could be set to music allowed: None/friends only/non muted/all or something similar. Open that setting window, change it to suit the moment.
S6Sheevok:
FWIW: I'm asking these questions rhetorically. Mostly I'm making the point that said feature involves a lot more than one might think compared to "press button, play sound in multiplayer game", and as a general game dev bit of insight, that's why a seemingly simple feature can be far more complicated to develop. But this is true with practically everything. So we're doing these kind of "how do we do X, what else would it need, what else *wouldn't* we be doing because we spent this time doing X?" all the time.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Kael:
I also dont think this is economical interesting. But lets get into the theory: You have 10 Instruments. and 10 Songs in the Game you can buy/learn. You need a 'song line' for the instrument to record and if another player in a radius of x-metres joins the 'Music-Play' and he has the track learned he can join the Musical-Group. Just by this you have 100 different SKills you could learn. Its a concept which is also affordable to develop in a game and not too hard. Also giving Content for the players
S6Sheevok:
Sure, that sounds like a sensible starting point for such a system, frankly. "Affordable" is a very context sensitive qualifier though. It all comes down to priorities, too. It's not merely "do we make a music playing feature" or not, it's choosing to do it versus something else, and the many many many knock on effects. Maybe a naive implementation ends up annihilating server performance? What if all the network traffic for that ends up doubling server costs in practice? What about people intentionally being a noise nuisance to others? This just a tiny slice of the amount that has to go into making a thoughtful, quality, cozy welcoming world for everyone.
Fortunas:
If you have a setting that allows players to set limits on who they hear for instruments, that will help. All instruments, friends only, etc.
S6Sheevok:
Maybe, but now that's a new set of features too - where does that UI show up? What about blocked players? What about muted players? What kind of friction is there to quickly muting? Does the feature become mostly useless for 99% of people if most of them disable it in the first week due to trolls?
Fortunas:
As to where, if you have it in a game settings/preferences/options section under sounds, it could be set to music allowed: None/friends only/non muted/all or something similar. Open that setting window, change it to suit the moment.
S6Sheevok:
FWIW: I'm asking these questions rhetorically. Mostly I'm making the point that said feature involves a lot more than one might think compared to "press button, play sound in multiplayer game", and as a general game dev bit of insight, that's why a seemingly simple feature can be far more complicated to develop. But this is true with practically everything. So we're doing these kind of "how do we do X, what else would it need, what else *wouldn't* we be doing because we spent this time doing X?" all the time.
Nilesse:
related question: in what priority will new features be considered? e.g. player's requests, ease of implementation, lowest "cost", pre-existing things to tie in to, ...
S6Sheevok:
That's not something I would even really have the authority to answer. These are all big picture considerations and priorities shift based on all kinds of factors. Part of my responsibility is to help give my teammates with the big picture in their head the most useful information to help decide. Of course, I also have my own personal beliefs and thoughts on these things and express that, but I trust the proverbial "forest" ranger while I work on the "trees". Which is my half-baked attempt to stretch the "forest vs trees" idiom way too far.
Mintie:
I only have one question Will there be playable musical Instruments ?
PastelPanda:
its not a no, but currently theyre worried about being able to do so because of audio networking and desync between players with that
S6Sheevok:
Yeah. That kind of tech is fascinating. But also super non-trivial. Multiplayer gaming is all one big illusion where everyone's playing in parallel universes that keep telling eachother what happened seconds ago and everyone is constantly playing a game of catchup with everyone else's version of events.
Invis:
Wouldn´t help If the music could be heard only by a smaller number of players? Like having It have radius or only the party members could hear It and so on?
S6Sheevok:
No, it's really about the timing. People are very, very sensitive to the timing of musical notes. If your ping is 80 ms and someone else's ping is 80 ms, it could be 160 ms for the note you hit to *start* playing. So if you're both trying to time everything together, there's actual a 160+ ms delay *both ways*.
Kael:
Sea of Thieves have a System for Music which is great. Sure there are 'pre scripted' Events. But the Server-Client communication is well so that when people join they just add another line of music to the already played Track. So its not 'that hard'. Only if you would make it completly played by the players itself.
S6Sheevok:
Right. It's not impossble or unfeasible. But it is not as simple as letting people press a key to make a sound. No one would be happy with that version of it.
Kael:
I also dont think this is economical interesting. But lets get into the theory: You have 10 Instruments. and 10 Songs in the Game you can buy/learn. You need a 'song line' for the instrument to record and if another player in a radius of x-metres joins the 'Music-Play' and he has the track learned he can join the Musical-Group. Just by this you have 100 different SKills you could learn. Its a concept which is also affordable to develop in a game and not too hard. Also giving Content for the players
S6Sheevok:
Sure, that sounds like a sensible starting point for such a system, frankly. "Affordable" is a very context sensitive qualifier though. It all comes down to priorities, too. It's not merely "do we make a music playing feature" or not, it's choosing to do it versus something else, and the many many many knock on effects. Maybe a naive implementation ends up annihilating server performance? What if all the network traffic for that ends up doubling server costs in practice? What about people intentionally being a noise nuisance to others? This just a tiny slice of the amount that has to go into making a thoughtful, quality, cozy welcoming world for everyone.
Fortunas:
If you have a setting that allows players to set limits on who they hear for instruments, that will help. All instruments, friends only, etc.
S6Sheevok:
Maybe, but now that's a new set of features too - where does that UI show up? What about blocked players? What about muted players? What kind of friction is there to quickly muting? Does the feature become mostly useless for 99% of people if most of them disable it in the first week due to trolls?
Fortunas:
As to where, if you have it in a game settings/preferences/options section under sounds, it could be set to music allowed: None/friends only/non muted/all or something similar. Open that setting window, change it to suit the moment.
S6Sheevok:
FWIW: I'm asking these questions rhetorically. Mostly I'm making the point that said feature involves a lot more than one might think compared to "press button, play sound in multiplayer game", and as a general game dev bit of insight, that's why a seemingly simple feature can be far more complicated to develop. But this is true with practically everything. So we're doing these kind of "how do we do X, what else would it need, what else *wouldn't* we be doing because we spent this time doing X?" all the time.
Nilesse:
related question: in what priority will new features be considered? e.g. player's requests, ease of implementation, lowest "cost", pre-existing things to tie in to, ...
S6Sheevok:
That's not something I would even really have the authority to answer. These are all big picture considerations and priorities shift based on all kinds of factors. Part of my responsibility is to help give my teammates with the big picture in their head the most useful information to help decide. Of course, I also have my own personal beliefs and thoughts on these things and express that, but I trust the proverbial "forest" ranger while I work on the "trees". Which is my half-baked attempt to stretch the "forest vs trees" idiom way too far.
Kael:
My Suggestion is a bit too big for the suggestion and feedback Thing.... Should i still post it there? Cause i have like 1 Minute cooldown
S6Sheevok:
You're free to express yourself constructively. That does sound more like a suggestion than a question though, yes. It's not something I have much basis to act upon - I've got features to ship right now.